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Topics - retrogamer4ever

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1
General discussions / Newb question about LGPL license
« on: May 08, 2009, 09:03:10 pm »
Hey there I was wondering if some one could explain to me the whole deal with the LGPL, I read up on it and it's just so much to take in...  What I have taken from it is that you can use the code for both open source and commercial as long as you share your code?  Now that is what I am confused on...  So if I dynamically link the code and don't tinker with any of the source, does that mean I still need to share all of my projects source code to the world simply because I am using that library?  Or does it mean if I tinker with the source of the library under LGPL then I have to share the code I tweaked.  

I have a commercial project I want to start but I don't want to share my projects code and I don't plan to tweak any of the libraries I have implemented that are under that license...  Do I still have to share ALL my code?  I have no problem sharing any tweaks I make to library if I make them.  

So many different licenses it can all get very confusing...  At least for me anyways, an explanation would be greatly appreciated!

2
Window / CPU usage shoots up to 100 when generating a window
« on: May 06, 2009, 10:04:52 am »
I am using vs05, have compiled and linked everything fine except for some reason when it generates the window my cpu usage shoots up to 100 and the window locks up and I have to force it closed from the task manager...  Not sure why this is happening considering the only code I am using is the code for generating a simple window from the tutorial for version 1.4.  
Code: [Select]


int main()
{
    // Create the main window
    sf::Window App(sf::VideoMode(800, 600, 32), "SFML Window");

    // Start main loop
    bool Running = true;
    while (Running)
    {

        App.Display();
    }

    return EXIT_SUCCESS;
}


I am running on windows xp using 1.5ram, any ideas why this could would be such a memory hog?  am I missing something in the settings?

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