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General / Do I need to build separate 64bit binary for Linux?
« on: May 29, 2011, 02:46:35 am »
I am packaging my SFML game for Linux. My system is 32bit. Do I also need to build a 64bit version for people using 64bit linux?
I see a 32bit/64bit versions of the SFML libraries. Is the 32bit version not compatible with 64bit OS?
In windows, you can run 32bit apps on 64bit OS...
I see a 32bit/64bit versions of the SFML libraries. Is the 32bit version not compatible with 64bit OS?
In windows, you can run 32bit apps on 64bit OS...