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Graphics / Views for online multiplayer
« on: May 05, 2014, 08:33:02 pm »
I was looking at the tutorial for handling views. I tried thinking of how views would work in some games.
In a fighting game online would one player have an advantage if their resolution is larger than their opponent? Say the view is made to be the edge, the player entities can't move outside the view. The view will stay centered between the two player entities unless they move to the edge of the level. The view zooms out slightly as the player entities get further apart but to a certain distance.
Would this cause one player to move off the screen of the player with a smaller resolution or aspect ratio or some other issue?
What are some common issues in dealing with varying view sizes and aspect ratios?
In a fighting game online would one player have an advantage if their resolution is larger than their opponent? Say the view is made to be the edge, the player entities can't move outside the view. The view will stay centered between the two player entities unless they move to the edge of the level. The view zooms out slightly as the player entities get further apart but to a certain distance.
Would this cause one player to move off the screen of the player with a smaller resolution or aspect ratio or some other issue?
What are some common issues in dealing with varying view sizes and aspect ratios?