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Window / Menu shortcuts not working in fullscreen on OSX (master)
« on: January 20, 2014, 10:39:37 am »
Hi!
I'm currently using the latest dev snapshot of SFML from the git repository, since I noticed there had been some more work done there on the OSX port.
I understand I'm really on my own because of that, but I was hoping to get in contact with someone working on it.
One nice thing is that there is now a standard menu there with Quit etc, including shortcut Cmd-Q to quit.
This is nice, since it is a requirement to release your app on the app store.
Though, I noticed that when putting the window into fullscreen, these shortcuts no longer works!
I just get a "beep" when trying to press them.
I also can't catch them in the key event loop, I get the Cmd keypress, but when pressing Q, I only get the beep, no key event.
I'm wondering if this is a known problem, and why this happens? Some problem with responders?
I'm looking into using SFML as a base for porting our GL game to OSX, and am willing to help contribute with some debugging and implementation if needed.
I'm currently using the latest dev snapshot of SFML from the git repository, since I noticed there had been some more work done there on the OSX port.
I understand I'm really on my own because of that, but I was hoping to get in contact with someone working on it.
One nice thing is that there is now a standard menu there with Quit etc, including shortcut Cmd-Q to quit.
This is nice, since it is a requirement to release your app on the app store.
Though, I noticed that when putting the window into fullscreen, these shortcuts no longer works!
I just get a "beep" when trying to press them.
I also can't catch them in the key event loop, I get the Cmd keypress, but when pressing Q, I only get the beep, no key event.
I'm wondering if this is a known problem, and why this happens? Some problem with responders?
I'm looking into using SFML as a base for porting our GL game to OSX, and am willing to help contribute with some debugging and implementation if needed.