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Topics - Deathbeam

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1
Feature requests / Operators for IntRect and FloatRect
« on: May 20, 2014, 10:28:58 am »
I am not sure if they are in official version, but in SFML.NET they are missing. Atleast operators == and != should be there. I can make pull request for it.

2

What is Occult Classic?
It is a 2D Dungeon Arena Spell PvP Battle, wich can be played on Offline on LAN and also on Global Server.
Fast and fun, you will be able to unlock new dungeons, each dungeon has it's own difficulty.

Unique combat
Combat will be sort of unique. It will be based mainly around physics interactions and of course spells. Spells can be multi-target or projectiles (maybe I will add also some single target ones, but that will break the fun :P). Also, movement will be unique too (atleast in 2D game). Movement is based on FPS shooters, so you are actually not moving in 4 or 8 dir as it is usual in 2D top-down games, you will be rotating camera and moving forward or backward. Yes, dat fun :D Okay, to explain combat system a bit more, I wanna make it similar to Warlocks map for Warcraft 3. Here is video of Warlocks:



Can I test it?
Yes, simply download Occult from its GitHub repo and run it from /bin folder. https://github.com/deathbeam/OccultClassic

Show me some media bro :)
Yep, here it goes. First, some screenies (we do not decided graphic style yet)

(click to show/hide)

Video (with temporary graphics)


Contributors:
Deathbeam (me) - Main programmer
Lex The Great - Secondary programmer (working on game extensibility with Lua)
cadrius - Programmer (working on auto-updater)
Lumiere - Pixel artist

How can I contribute?
If you wanna help us and be part of team and you are skilled in C#, Lua or you can make some graphics, you can contribute to Occult git repository here: https://github.com/deathbeam/OccultClassic

3
Tiled.SFML
Simplest way of handling Tiled Map Editor maps with SFML


Hello. This is my another contribution to SFML community. This loader/renderer is for .NET of course (as all of my projects).

So what is this?
This small library is in short loader and renderer of maps loaded from Tiled Map Editor http://mapeditor.org. It is using TiledSharp for loading Tiled map files.

How to use it?
It is really easy, but I will share tutorial later.

Is this working?
Hmm, I do not tested it yet, but I converted it from my engine for what I originally made this to SFML format (using SFML vectors, rectangles and views). Be aware that renderer is not optimized yet, so it can be a bit slower (I will convert it to vertex array in next update).

Where can I get it?
You can get source on my GitHub here https://github.com/eatenbrain/Tiled.SFML

4
SFML projects / Gwen.SFML
« on: April 14, 2014, 06:59:53 pm »
Hello everyone. This is thing what I made mainly becouse I needed it for my framework, but I thought I will also share it.

What is this?
It is rewrite of Gwen.NET SFML binding using modern code formatting. But yes, this isnĀ“t reason for rewrite, I know. This SFML binding was broken, it was not able to load custom fonts correctly, it loaded them correctly only from Windows Fonts folder. Yes, it was bad. I also removed this ability to load fonts from windows fonts folder. Why? Becouse I like linux more and I do not like pre-installed fonts.

In short...
This is fixed Gwen.NET for SFML without windows thingies.

WHERE IS MY .EXE?
*crying*.... Here is source code: https://github.com/eatenbrain/Gwen.SFML

Okay, give me 3D glasses and let me watch!
Okay, here is Gwen in action (this example application can be downloaded from official Gwen.NET repository hosted on Google Code, link to it is on bottom of this post):


Original version can be downloaded here along with Gwen.NET source code here: https://code.google.com/p/gwen-dotnet/

5
SFML projects / Spooker - Open Source Game Framework
« on: February 16, 2014, 06:01:15 pm »
Spooker
Open Source Game Framework

Hello everyone, I am new here and I wanna share with you project on what I am working.

Spooker Framework is fully free and open source game library, what will help game developers in making their own games faster. Spooker is based on SFML (Simple and Fast Multimedia Library) and its port binding SFML.NET. SFML is cross-platform (running on top of OpenGL) multimedia library, what is really fast and easy to use. Becouse of using cross-platform libraries, Spooker is able to run on most platforms, including Windows, Linux and even Mac.

I am working on this project mainly becouse I need good, stable and fast base for game on what I am working, so I am frequently testing all features and finding ways how to short time spent coding game using this framework. This framework will be pure 2D, do not expect any more dimensions from it (okay, we can jump over 3rd dimension and add here also time as 4th dimension, becouse using this framework is taking more or less time, and I believe that time is the 4th dimension, I do not care about scientists telling that it is not, for me it is! :D). Less code == More fun.

Please, consider watching us on GitHub to be updated with latest releases. You can use this library in any project freely. Share it with your friends.
 
Website: http://spooker-dev.github.io/

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