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Topics - Sicarius43696

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Window / Window Position
« on: July 25, 2010, 07:11:32 pm »
Is there any way to find out where the user has moved a window? I'm trying to save a file that contains the size and position of the window.

Currently, I set the window's position with SetPosition, but is there no way to find out if/where the user moves it?

2
Graphics / Bad Huffman Compression
« on: April 28, 2010, 04:25:58 am »
Occasionally when loading an image, I get a debug message saying Bad Huffman Compression.

I can get more info on this later, but any ideas as to what it is related?

3
Network / Upgraded to SFML 1.6, now linker issues.
« on: April 10, 2010, 10:03:56 pm »
I just recently upgraded to SFML 1.6, now I'm getting linker errors that say

"undefined reference to '_Unwind_Resume'

I couldn't figure out how to fix it, any ideas?

4
Graphics / SFML 2.0 - Missing letters when drawing sf::Text
« on: January 21, 2010, 04:01:07 am »
I recently switched to SFML 2.0 to see if there was a performance increase, however, I'm having trouble with my sf::Text classes. When I attempt to draw certain letters it instead just draws a space. If I print out the actual string, it prints correctly, however when I use SetString(string), the text that is drawn on the string is broken.

Is there something new with SFML 2.0 and text that I'm missing?

5
Graphics / [SOLVED] Little bit of trouble with loading from memory.
« on: December 09, 2009, 08:34:34 pm »
I've been trying to create resource files for a game I've been working on and I have never worked with them before.

I found a tutorial online with C and SDL and have been trying to modify it to my own needs.

I use http://gpwiki.org/index.php/C:Custom_Resource_Files that tutorial to create the custom resource file.

Then I use http://gpwiki.org/index.php/C:Displaying_a_Bitmap_from_a_Custom_Resource_File_using_SDL_RWops that tutorial, modified to use with SFML, and I've been having some trouble.

I keep getting "Failed to load image from memory. Reason: Unknown image type".

The image is a PNG. The size passed to the function is correct.

I attempted to use a BMP, and it displayed it, but the colors were corrupted.

Am I going about this the wrong way?

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