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Topics - Taco Sniper

Pages: [1]
1
General / Main Menu Buttons
« on: May 19, 2014, 10:55:02 am »
Hi,
I recently tried making a main menu for my game I'm working on, when I came to a strange error.
The error is "this declaration has no storage class or type specifier" on the last 2 parts of the options button and I have no clue as to what it means or what is causing it. This is my code for the main menu:

#include "stdafx.h"
#include "MainMenu.h"
#include "SFML/Graphics.hpp"
#include <iostream>
#include <stdio.h>

MainMenu::MenuResult MainMenu::Show(sf::RenderWindow& window)
{
        sf::Texture menuTexture;
        menuTexture.loadFromFile("images/mainmenu.png");
        sf::Sprite sprite(menuTexture);

        MenuItem playButton;
        playButton.rect.top    = 50;
        playButton.rect.height = 250;
        playButton.rect.left   = 50;
        playButton.rect.width  = 300;
        playButton.action      = Play;

        MenuItem exitButton;
        exitButton.rect.top    = 440;
        exitButton.rect.height = 590;
        exitButton.rect.left   = 50;
        exitButton.rect.width  = 300;
        exitButton.action      = Exit;

        MenuItem optionsButton;
        optionsButton.rect.top    = 250;
        optionsButton.rect.height = 400;
        optionsButton.rect.left   = 50;
        optionsButton.rect.width  = 300;
        optionsButton.action      = Options;

        _menuItems.push_back(playButton);
        _menuItems.push_back(exitButton);
        _menuItems.push_back(optionsButton);

        window.draw(sprite);
        window.display();

        return GetMenuResponse(window);
}

MainMenu::MenuResult Mainmenu::HandleClick(int x, int y)
{
        std::list<MenuItem>::iterator it;

        for(it = _menuItems.begin(); it != _menuItems.end(); it++)
        {
                sf::Rect<int> menuItemRect = (*it).rect;
                if(    menuItemRect.height > y
                        && menuItemRect.top    < y
                        && menuItemRect.left   < x
                        && menuitemRect.width  > x)
                {
                        return (*it).action;
                }
        }
        return Nothing;
}

MainMenu::MenuResult MainMenu::GetMenuResponse(sf::RenderWindow& window)
{
        sf::Event menuEvent;

        while(true)
        {
                while(window.pollEvent(menuEvent))
                {
                        if(menuEvent.type == sf::Event::MouseButtonPressed)
                        {
                                return HandleClick(menuEvent.mouseButton.x, menuEvent.mouseButton.y);
                        }
                        if(menuEvent.ype == sf::Event::Closed)
                        {
                                return Exit;
                        }
                }
        }
}

If you'd like to see the whole project just let me know,
Thanks in advance
-Taco Sniper-

2
General / Fatal Error LNK 2001
« on: March 22, 2014, 03:43:11 am »
Hey there,
I recently moved from SFML-1.6 to SFML-2.1, and have encountered error 2001. The full error is:
1>VisibleGameObject.obj : error LNK2001: unresolved external symbol "public: virtual void __thiscall VisibleGameObject::Draw(class sf::RenderWindow &)" (?Draw@VisibleGameObject@@UAEXAAVRenderWindow@sf@@@Z)
1>VisibleGameObject.obj : error LNK2001: unresolved external symbol "public: virtual void __thiscall VisibleGameObject::SetPosition(float,float)" (?SetPosition@VisibleGameObject@@UAEXMM@Z)
I have never encountered this error before, and after much Google-ing, I have found nothing to resolve it. Thus I came here to see if the SFML community is able to help.
Thanks in advance,
-TacoSniper-

3
Graphics / SFML-1.6 not recognising Image
« on: March 20, 2014, 11:29:23 pm »
Hey there,
I have started a project using SFML-1.6 for C++ in VS 2010, and I have come across the problem of Image, Sprite, and RenderWindow all not being deemed as not being a member of sf::. This is very irritating as I have no idea how to resolve the problem, and thus I am here. Hopefully someone here knows how to solve this issue, and I may continue to use SFML without hitch.
Thanks in advance,
-TacoSniper-

Pages: [1]
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