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General / Supporting multiple resolutions
« on: April 19, 2015, 02:35:03 pm »
Hello, I'm tying to write a game and I found problem.Supporting multiple resolutions.
I created a small sized sf::View(800x600) and scaled it into a large screen(1366x768)
But during the up scaling I noticed that drawable objects such as sf::CircleShape were crisp while sf::Text was pixelated.
If this is a good implementation then
- What is the best way to do this?
I created a small sized sf::View(800x600) and scaled it into a large screen(1366x768)
But during the up scaling I noticed that drawable objects such as sf::CircleShape were crisp while sf::Text was pixelated.
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- Why does this happen?
- How do I fix it?