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Window / SFML windowing system on Android, anyone?
« on: December 26, 2012, 02:28:09 am »
Hello there.
I'm doing a game for Android, and I'm using SFML architecture to implement an "Android port" of the system in C++. I did some changes as we can have only one display on a mobile device (for now), so I simplified it a bit, but I'm trying to keep the Context system as is.
But right now, I'm having difficulties properly implementing Context with EGL, even understanding how the Context, GlContext and WGlContext class operate together.
Did anyone already ported a bit of the SFML windowing module to native Android?
I'm doing a game for Android, and I'm using SFML architecture to implement an "Android port" of the system in C++. I did some changes as we can have only one display on a mobile device (for now), so I simplified it a bit, but I'm trying to keep the Context system as is.
But right now, I'm having difficulties properly implementing Context with EGL, even understanding how the Context, GlContext and WGlContext class operate together.
Did anyone already ported a bit of the SFML windowing module to native Android?