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Topics - giowuu

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General / Unable to compile SFML for IOS
« on: July 27, 2016, 07:02:05 pm »
When I try to compile SFML for iOS i create the xcode project like this:

cmake .. -DIOS=TRUE -G "Xcode"

No errors here. I do not get a "Found OpenAL message:" though. Isn't the iOS version using find_package OpenAL?

When I compile the xcode project I get the following error on line 33 in sfml-audio/ALCheck.hpp:

'OpenAl/al.h file not found'

Compiling if I turn off the IOS flag works fine and I get a "Found OpenAL" message during generation.

Base iOS SDK is 9.3.

Anybody have the same error or know what is wrong?

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General / Can't create 64-bit SFML applications
« on: August 18, 2014, 10:27:11 pm »
I have wasted so many hours on this problem.
I have compiled SFML 64 bit myself using cmake and visual studio.
My own project also uses cmake and I have set SFML_ROOT to "C:/Program Files/SFML".
CMake CORRECTLY generates SFML_INCLUDE_DIR "C:/Program Files/SFML/include"

The problem is CMake generates library paths "C:\Program Files (x86)\SFML\lib\sfml-system-d.lib"

Where the **** does cmake get "C:\Program Files (x86)\SFML\" from? That directory does not exist.
I tried updating to cmake 3 but it didn't help. Is there someone else who is creating 64 bit applications with a 64 bit compiled version of SFML and manages to get this to work?

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