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SFML projects / Sprite Sheet Manipulator
« on: April 27, 2016, 11:30:31 pm »
Hello,
I have developed a program that detects sprites' boundaries inside a sprite sheet, and then splits them into separate files. This is particularly useful for fighting games' sprite sheets since they may have no clear pattern to how they are laid out.
It was done using SFML(of course) and TGUI. It currently only works on windows, but I intend to implement Linux support soon. It utilizes the GPL license.
The reason i've decided to do this is because i couldn't find anything like it at the time i needed this. Not too long ago though, I discovered there are other programs like mine in the internet. I've compared another free solution, and could see that mine has considerably better performance with faster loading times, so i guess there's still a reason to keep this project going.
Link to the github page: https://github.com/kharyus/Sprite-Sheet-Manipulator
If you want to download it, go to the releases tab. There are only the 64 bit binaries right now.
I hope people find this useful.
Screenshot:
I have developed a program that detects sprites' boundaries inside a sprite sheet, and then splits them into separate files. This is particularly useful for fighting games' sprite sheets since they may have no clear pattern to how they are laid out.
It was done using SFML(of course) and TGUI. It currently only works on windows, but I intend to implement Linux support soon. It utilizes the GPL license.
The reason i've decided to do this is because i couldn't find anything like it at the time i needed this. Not too long ago though, I discovered there are other programs like mine in the internet. I've compared another free solution, and could see that mine has considerably better performance with faster loading times, so i guess there's still a reason to keep this project going.
Link to the github page: https://github.com/kharyus/Sprite-Sheet-Manipulator
If you want to download it, go to the releases tab. There are only the 64 bit binaries right now.
I hope people find this useful.
Screenshot: