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Topics - tyrbo321

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Graphics / [Solved] Failed to load image from memory, no data provided
« on: December 11, 2015, 07:17:37 pm »
I'm using SFML with C++ in VS2012. In debug console i have error "failed to load image from memory, no data provided".



My main.cpp

#include <iostream>
#include "Test.h"
#include "resource.h"
#include <SFML/System.hpp>
#include <SFML/Window.hpp>
#include <SFML/Graphics.hpp>
#include <SFML/Audio.hpp>

using namespace std;

sf::Image LoadImageFromResource(const std::string& name)
{
    HRSRC rsrcData = FindResource(NULL, name.c_str(), RT_RCDATA);

    DWORD rsrcDataSize = SizeofResource(NULL, rsrcData);

    HGLOBAL grsrcData = LoadResource(NULL, rsrcData);

    LPVOID firstByte = LockResource(grsrcData);


    sf::Image image;
    image.loadFromMemory(firstByte, rsrcDataSize);


    return image;
}

int main()
{      
    sf::Image SpriteSheetWalkRes = LoadImageFromResource("IDB_PNG1");
}


My Resource.rc

#define APSTUDIO_READONLY_SYMBOLS

#include "afxres.h"

#undef APSTUDIO_READONLY_SYMBOLS

#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_RUS)
LANGUAGE LANG_RUSSIAN, SUBLANG_DEFAULT

#ifdef APSTUDIO_INVOKED

1 TEXTINCLUDE
BEGIN
    "resource.h\0"
END

2 TEXTINCLUDE
BEGIN
    "#include ""afxres.h""\r\n"
    "\0"
END

3 TEXTINCLUDE
BEGIN
    "\r\n"
    "\0"
END

#endif

IDB_PNG1            RCDATA           "F:\\(...)\\test_player.png"

#endif

#ifndef APSTUDIO_INVOKED

#endif

 


My resource.h

#define IDB_PNG1                        101

#ifdef APSTUDIO_INVOKED
#ifndef APSTUDIO_READONLY_SYMBOLS
#define _APS_NEXT_RESOURCE_VALUE        102
#define _APS_NEXT_COMMAND_VALUE         40001
#define _APS_NEXT_CONTROL_VALUE         1001
#define _APS_NEXT_SYMED_VALUE           101
#endif
#endif

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