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Topics - Satus

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Hi. Just a quick question: would  there be any noticeable performance difference between storing sf::Sprite object  as a field and creating new object each frame?

General / How to handle different resolutions?
« on: August 11, 2015, 01:40:15 am »
Hello, guys.
I am not new to programming itself, but I am a complete noob in game development or working with graphics. So recently in my free time I started working on some simple 2d game using SFML and C++11(14).
The questions I've been thinking is how game developers handle different resolutions and screen sizes that their games are run on? What if I want to develop a game for both PC and mobile? Should I have different textures for every resolution I want to support?
Sorry if my question sounds stupid, as I said I am very new to this.

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