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Topics - alien8

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1
General discussions / How times have changed
« on: April 29, 2020, 12:19:37 am »
Hello again to everybody after so many years !!!

Back in the day I was lurking in the great libraries (and its communities) that were common to all us, multimedia/videogame/whatever programmers.

In fact, I was in the midst of a "traumatic" change and evolution from archaic Turbo C++ 3.0 to MinGW compilers and Windows programming.

Real life got in the way, but I always kept hopes to be back.

To my surprise, it looks like nowadays, people have left libraries and migrated to engines, being more and more "lazy". Or worse yet, abandoning code and programming; in fact, becoming merely a passive consumer of digital entertainment.

I don't know to what extent my view is a pessimist one, but I wanted to ask about this theory of bad times or so. In any case, I am totally happy to be fully commited with SFML/C++ coding [ :o sorry, Allegro] and in fact planning, and, what's more important, finishing, several real projects (So this time it's too late to be only a false kickstart, procrastination aside). Because, frankly, to be locked and only learning how to operate the remote control of a TV... that's not life at all.

2
SFML website / old posts
« on: March 29, 2016, 12:55:58 pm »
hello to all... maybe I'm gone too much time, but, I'm totally unable to read my own old posts and doubts...
Searching in the SMF User Help no result, and in the menu you only have :
    Home
    Help
    Search
    Profile
        Summary
        Account Settings
        Forum Profile
    My Messages
        Read your messages
        Send a message
    Members
        View the memberlist
        Search For Members
    Logout

          ...    So I've been trying with all these options, especially 'My Messages'
Thanks if anybody has hints

3
Graphics / Drawing graphics... the old way
« on: October 23, 2015, 06:22:36 pm »
Hello Again, and thank for this cool community
Is there a way to make graphics in a old fashion way e.g. directly integrating the typical matrix of pixels into the source?
I try to explain... I know about the several objects provided by SFML/graphics (namely sprites, textures, CircleShape...)
But I wanted to know if there is a more straight way to "emulate" putpixel, in order to be able to make the code more common with the old way, because I'm making an "old flavor" arcade and I think it's better to stay the more old way possible on the one hand, and another, to reuse some resources that load graphics from a bit/graphics-array, not the typical *.png or graphics file in general.
Also i wanted to know your opinion about these types of strategies about graphics use nowadays... :) ;)
It looks like there is no debate about that good old way
THANKS Very much.

4
Audio / sound /music loads successfully but no sound at all
« on: August 10, 2015, 12:55:56 pm »
Hello to all and thanks for your time.
Having put all the sources provided in the tutorials in Code::Blocks 13.12, win XP
I'm with problems only at the audio part. My version of SFML is 2.3 and there is no necessity to put additional libraries in the .EXE folder (at least that says the last manual, the 2.3, only the opengl dll) to my knowledge, but the sound is unable to sound. The code is being executed with success (debugged) but no sound.
I don't put the code here because is simply the one provided in the 2.3 manual, having tried with the sound part and the music part.
So if you like me to put more data... I'm grateful for your help.
Thanks.

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