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Graphics / Sprite.SetImage memory trouble
« on: October 28, 2007, 02:23:45 pm »
Im working with tiles and have a big image with many pictures, I use the sprite.SetImage & sprite.SetSubRect to my class. That makes all instances I create have that big image stored for them selves which increases the memory radical. Would it be better if the Image worked as a pointer, if it isn't?