1
Graphics / Is clipping needed ?
« on: July 12, 2019, 12:55:41 am »
Hello,
I know that SFML doesn't have a real clipping feature (if I'm wrong please correct me and ignore the rest of this post).
I think that it can be simulated by using the viewport. Or maybe by drawing on a RenderTexture.
Having not used these techniques yet, my questions is: is it a pain to use these clipping simulation techniques ?
In other words: is clipping a crucial feature or can it be simulated just fine ?
I know that SFML doesn't have a real clipping feature (if I'm wrong please correct me and ignore the rest of this post).
I think that it can be simulated by using the viewport. Or maybe by drawing on a RenderTexture.
Having not used these techniques yet, my questions is: is it a pain to use these clipping simulation techniques ?
In other words: is clipping a crucial feature or can it be simulated just fine ?