Welcome, Guest. Please login or register. Did you miss your activation email?

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Topics - UltraNyan

Pages: [1]
1
This thread... again...

I have done many searches and read different forums, this is how I intend to do it on Windows and with SFML.

1. Render my SFML content to a transparent render texture and convert it to image.
2. Use UpdateLayeredWindows to create the transparent window based on that transparent render texture.

My main concern is that the program has to process the whole texture each frame.

I had some great satisfactory performance using TGA files with transparency and overwriting the SFML window:
(click to show/hide)
The video actually uses per pixel transparency but the image I was using was just bad  :)

... any thoughts?

Pages: [1]
anything