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SFML projects / 30secGo - Released on indievania.
« on: November 22, 2011, 05:20:02 pm »
Just released 30secGo. A "hard platformer" I have been working on for awhile. Using SFML for everything.
The game is built around a "chip n dale"ish feel with precise controls. Right now has 54 levels and 16 achivements. Every level is handdrawn and then scanned and saved as png. Then with the ingame editor each level is tiled.
Not much more to say.
Gameplay:
http://www.verticalvertex.com/
Article over at DIYGamer:
http://www.diygamer.com/2011/11/30-seconds-complete-level-30secgo/
gameplay: http://www.verticalvertex.com/
projectpage: http://www.indiedb.com/games/30secgo/
store: http://beta.indievania.com/games/30secgo
The game is built around a "chip n dale"ish feel with precise controls. Right now has 54 levels and 16 achivements. Every level is handdrawn and then scanned and saved as png. Then with the ingame editor each level is tiled.
Not much more to say.
Gameplay:
http://www.verticalvertex.com/
Article over at DIYGamer:
http://www.diygamer.com/2011/11/30-seconds-complete-level-30secgo/
gameplay: http://www.verticalvertex.com/
projectpage: http://www.indiedb.com/games/30secgo/
store: http://beta.indievania.com/games/30secgo