Welcome, Guest. Please login or register. Did you miss your activation email?

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Topics - Lehu

Pages: [1]
1
Graphics / SIGSEGV while resizing sf::RenderWindow
« on: October 28, 2016, 01:46:25 pm »
Ok, I'm writing a simple game. Everything worked like charm until I accidentally resized my window. I don't want my window to be resizable, but I surmised that I have bug somewhere so before turning off resizing I wanted to find it. What I found puzzles me greatly.

First details of my system:

Windows 7 Enterprise SP1
SFML 2.4.0 compiled by hand with g++ (x86_64-posix-seh-rev1, Built by MinGW-W64 project) 6.2.0 .

I did some debugging and it crashes in some OpenGL functions. If I run my program crash is inside call to RenderWindow::draw. If I use example from tutorial it happens when calling Window::clear. The thing is that if I don't resize, everything works fine...

I have call stacks for both cases.

First from my program:
0  0x000007fee004cd25  ig8icd64!DllMain    
1  0x000007fedfc899e2  ig8icd64!DrvSetLayerPaletteEntries    
2  0x000007fedfc8ecd5  ig8icd64!DrvSetLayerPaletteEntries    
3  0x000007fedfc8f423  ig8icd64!DrvSetLayerPaletteEntries    
4  0x000007fedfc913e8  ig8icd64!DrvSetLayerPaletteEntries    
5  0x000007fedfc83aef  ig8icd64!DrvSetLayerPaletteEntries    
6  0x000007fedfebfb0e  ig8icd64!DrvSetLayerPaletteEntries    
7  0x000007fedfebf265  ig8icd64!DrvSetLayerPaletteEntries    
8  0x000007fedfc89347  ig8icd64!DrvSetLayerPaletteEntries    
9  0x000007fedfc8976b  ig8icd64!DrvSetLayerPaletteEntries    
10  0x000007fedfbd698a  ig8icd64!RegisterProcTableCallback    
11  0x000007fedfb158d5  ??    
12  0x000007fee004239f  ig8icd64!DrvSetContext    
13  0x000007fee93e517e  wglSwapLayerBuffers    
14  0x000007fee93e5604  wglMakeCurrent    
15  0x000000006e185cf8  sf::priv::WglContext::makeCurrent  C:\\dev\\SFML-2.4.0\\src\\SFML\\Window\\Win32\\WglContext.cpp  205
16  0x000000006e18221d  sf::priv::GlContext::setActive  C:\\dev\\SFML-2.4.0\\src\\SFML\\Window\\GlContext.cpp  311
17  0x000000006e1849ac  sf::Window::setActive  C:\\dev\\SFML-2.4.0\\src\\SFML\\Window\\Window.cpp  330
18  0x0000000068ee09fd  sf::RenderWindow::activate  C:\\dev\\SFML-2.4.0\\src\\SFML\\Graphics\\RenderWindow.cpp  67
19  0x0000000068edf927  sf::RenderTarget::draw  C:\\dev\\SFML-2.4.0\\src\\SFML\\Graphics\\RenderTarget.cpp  217
20  0x0000000068eeb8af  sf::Sprite::draw  C:\\dev\\SFML-2.4.0\\src\\SFML\\Graphics\\Sprite.cpp  143
21  0x0000000068edf8cf  sf::RenderTarget::draw  C:\\dev\\SFML-2.4.0\\src\\SFML\\Graphics\\RenderTarget.cpp  195
22  0x000000000040190b  Application::draw  C:\\dev\\workspace\\TowerDefense\\TDGame\\src\\Application.cpp  13
 

Second from example:
#0  0x000007fee004cd25 in ig8icd64!DllMain ()
   from C:\Windows\system32\ig8icd64.dll
#1  0x000007fedfc899e2 in ig8icd64!DrvSetLayerPaletteEntries ()
   from C:\Windows\system32\ig8icd64.dll
#2  0x000007fedfc8ecd5 in ig8icd64!DrvSetLayerPaletteEntries ()
   from C:\Windows\system32\ig8icd64.dll
#3  0x000007fedfc8f423 in ig8icd64!DrvSetLayerPaletteEntries ()
   from C:\Windows\system32\ig8icd64.dll
#4  0x000007fedfc913e8 in ig8icd64!DrvSetLayerPaletteEntries ()
   from C:\Windows\system32\ig8icd64.dll
#5  0x000007fedfc83aef in ig8icd64!DrvSetLayerPaletteEntries ()
   from C:\Windows\system32\ig8icd64.dll
#6  0x000007fedfebfb0e in ig8icd64!DrvSetLayerPaletteEntries ()
   from C:\Windows\system32\ig8icd64.dll
#7  0x000007fedfebf265 in ig8icd64!DrvSetLayerPaletteEntries ()
   from C:\Windows\system32\ig8icd64.dll
#8  0x000007fedfc89347 in ig8icd64!DrvSetLayerPaletteEntries ()
   from C:\Windows\system32\ig8icd64.dll
#9  0x000007fedfc8976b in ig8icd64!DrvSetLayerPaletteEntries ()
   from C:\Windows\system32\ig8icd64.dll
#10 0x000007fedfbd698a in ig8icd64!RegisterProcTableCallback ()
   from C:\Windows\system32\ig8icd64.dll
#11 0x000007fedfe43055 in ig8icd64!DrvSetLayerPaletteEntries ()
   from C:\Windows\system32\ig8icd64.dll
#12 0x0000000068edf433 in sf::RenderTarget::clear (this=0x22fc00, color=...)
    at C:\dev\SFML-2.4.0\src\SFML\Graphics\RenderTarget.cpp:107
#13 0x0000000000401759 in main ()
    at C:/dev/workspace/TowerDefense/MVCE_Stack/main.cpp:27
 
.

I tried googling a bit but to no avail. Could this be something with my SFML build? Or maybe it's some incompatibility with the newest mingw-w64? I'm out of ideas what to try.

Pages: [1]
anything