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Audio / Sound from Resource
« on: April 20, 2017, 07:45:50 pm »
I was looking into using SFML to play sounds in a game I have created. It is Win32, using GDI+. I like to keep everything nice and tidy in the resource .rc file.
What I am wondering is, is there a way I can load a .mid file from the resource into the sound buffer. I was looking at example code and openFromMemory() looked like a potential possibility.
any thoughts?
What I am wondering is, is there a way I can load a .mid file from the resource into the sound buffer. I was looking at example code and openFromMemory() looked like a potential possibility.
any thoughts?