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Topics - Fyuchanick

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Audio / Access violation executing location 0x0000000000000000.
« on: August 29, 2018, 06:21:31 pm »
So when I try to play sound using soundBuffer, my game crashes. When I use visual studio's debugger, it gives me this exception:

Exception thrown at 0x0000000000000000 in SFML_Project1.exe: 0xC0000005: Access violation executing location 0x0000000000000000.

I have all the project settings done correctly and have copied the correct files into the correct folder, and there are no syntax errors or runtime errors. Not only that but I also ended up working on this on a different computer for personal reasons (copied using sourcetree + git), and the program runs fine on that computer. I have all my drivers up to date as well. So why does it give me this exception?

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General / Best way to make tiles not have borders in between them?
« on: August 21, 2017, 03:37:37 pm »
So I am trying to make a game using SFML and visual c++. Currently I have different sprites without borders on certain sides for every combination of tiles that could be bordering each other, then used nested if statements to check which sprite to use. However, this slows down my game to the point where I can't even play it. Is there a better way to do this?

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