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Graphics / Should I not use the 'Quads' PrimitiveType?
« on: November 10, 2020, 09:06:12 am »
I wanted to use VertexArrays to make my own tile-based drawing system, and the 'Quads' PrimitiveType seems perfect for it, because each tile is a quad. However, I saw this note in the documentation for it:
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Quads | List of individual quads (deprecated, don't work with OpenGL ES)Does that mean that it's better to not use it, or will it still be fine?