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Topics - VCSMaster

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General / SFML Project DLL entrypoint failure
« on: January 11, 2020, 08:28:04 am »
Hello, I registered here after searching for a while to find the answer to this, but it doesn't seem many people have the same problem. Lucky them!

I'm writing a game in Code::Blocks using the latest version of both Code::Blocks and of SFML at the time of writing. I followed the tutorial and documentation, and when compiled and run from CB the program works flawlessly. Everything operates smoothly and properly as intended.

But... I can't get the EXE files to work. I know SFML must be installed correctly for everything to be working this well. Placing the EXE in a new folder with all DLL files and the few external resources it currently uses, it will not start.
Attempting to launch the file, it gives me a procedure entry point error for system, graphics, and window before closing.

I am on Windows 10, I have an Intel HD4000 video card (this is a laptop), I'm using the dynamic libraries if it wasn't clear, I am not using a snapshot version, and none of the relevant code seems to be an issue. As I said, it works fine in the IDE.

Any help is appreciated. Hope I did a good job with my first post.

Pictured below are some cropped screenshots I took to aide in understanding the problem. The first three are the errors I am getting, the fourth is the directory of the folder, and the fifth shows it running in Code::Blocks.





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