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Topics - TheBlayder

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Audio / Analyzing "loudness" of an audio input.
« on: October 13, 2020, 01:30:08 pm »
I am working on a project that requires me to have a auido input i.e. a microphone, which my program constantly checks how loud the sound that gets passed through the microphone is. Is there a way for being able to do this?

I know there is a function called sf::SoundSource::getVolume(). But that just gives a constant value of what volume the sound is being played at. Is there a fuction that I'm missing that can fix my problem, or is that function I need not a thing that exists in SFML?

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