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Topics - Cook

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1
Graphics / [HOW] How Do You Play Videos in SFML? : SFML
« on: March 09, 2021, 07:21:50 am »
How do you code SFML in C++ to become a media player for playing videos?

To play .mpeg, .avi, .mp3, .mp4 etc within SFML.

E.g. You win a stage, then a cut-scene video will play, and then back to the game.

2
General / [HELP] Racing Tutorial Churns out Gibberish : SFML
« on: March 09, 2021, 12:08:45 am »
Hi,
Could someone help me with this issue with the tutorial?

The Debug Mode x86 releases this peculiar image (attached image).

It involves memcpy.asm and currently assembly is too low-level for me to understand.

#include <SFML/Graphics.hpp>
using namespace sf;

const int num = 8; //checkpoints
int points[num][2] = { 300, 610,
                      1270,430,
                      1380,2380,
                      1900,2460,
                      1970,1700,
                      2550,1680,
                      2560,3150,
                      500, 3300 };

struct Car
{
    float x, y, speed, angle; int n;

    Car() { speed = 2; angle = 0; n = 0; }

    void move()
    {
        x += sin(angle) * speed;
        y -= cos(angle) * speed;
    }

    void findTarget()
    {
        float tx = points[n][0];
        float ty = points[n][1];
        float beta = angle - atan2(tx - x, -ty + y);
        if (sin(beta) < 0) angle += 0.005 * speed; else angle -= 0.005 * speed;
        if ((x - tx) * (x - tx) + (y - ty) * (y - ty) < 25 * 25) n = (n + 1) % num;
    }
};


int main()
{
    RenderWindow app(VideoMode(640, 480), "Car Racing Game!");
    app.setFramerateLimit(60);

    Texture t1, t2, t3;
    t1.loadFromFile("images/background.png");
    t2.loadFromFile("images/car.png");
    t1.setSmooth(true);
    t2.setSmooth(true);

    Sprite sBackground(t1), sCar(t2);
    sBackground.scale(2, 2);

    sCar.setOrigin(22, 22);
    float R = 22;

    const int N = 5;
    Car car[N];
    for (int i = 0; i < N; i++)
    {
        car[i].x = 300 + i * 50;
        car[i].y = 1700 + i * 80;
        car[i].speed = 7 + i;
    }

    float speed = 0, angle = 0;
    float maxSpeed = 12.0;
    float acc = 0.2, dec = 0.3;
    float turnSpeed = 0.08;

    int offsetX = 0, offsetY = 0;

    while (app.isOpen())
    {
        Event e;
        while (app.pollEvent(e))
        {
            if (e.type == Event::Closed)
                app.close();
        }

        bool Up = 0, Right = 0, Down = 0, Left = 0;
        if (Keyboard::isKeyPressed(Keyboard::Up)) Up = 1;
        if (Keyboard::isKeyPressed(Keyboard::Right)) Right = 1;
        if (Keyboard::isKeyPressed(Keyboard::Down)) Down = 1;
        if (Keyboard::isKeyPressed(Keyboard::Left)) Left = 1;

        //car movement
        if (Up && speed < maxSpeed)
            if (speed < 0)  speed += dec;
            else  speed += acc;

        if (Down && speed > -maxSpeed)
            if (speed > 0) speed -= dec;
            else  speed -= acc;

        if (!Up && !Down)
            if (speed - dec > 0) speed -= dec;
            else if (speed + dec < 0) speed += dec;
            else speed = 0;

        if (Right && speed != 0)  angle += turnSpeed * speed / maxSpeed;
        if (Left && speed != 0)   angle -= turnSpeed * speed / maxSpeed;

        car[0].speed = speed;
        car[0].angle = angle;

        for (int i = 0; i < N; i++) car[i].move();
        for (int i = 1; i < N; i++) car[i].findTarget();

        //collision
        for (int i = 0; i < N; i++)
            for (int j = 0; j < N; j++)
            {
                int dx = 0, dy = 0;
                while (dx * dx + dy * dy < 4 * R * R)
                {
                    car[i].x += dx / 10.0;
                    car[i].x += dy / 10.0;
                    car[j].x -= dx / 10.0;
                    car[j].y -= dy / 10.0;
                    dx = car[i].x - car[j].x;
                    dy = car[i].y - car[j].y;
                    if (!dx && !dy) break;
                }
            }


        app.clear(Color::White);

        if (car[0].x > 320) offsetX = car[0].x - 320;
        if (car[0].y > 240) offsetY = car[0].y - 240;

        sBackground.setPosition(-offsetX, -offsetY);
        app.draw(sBackground);

        Color colors[10] = { Color::Red, Color::Green, Color::Magenta, Color::Blue, Color::White };

        for (int i = 0; i < N; i++)
        {
            sCar.setPosition(car[i].x - offsetX, car[i].y - offsetY);
            sCar.setRotation(car[i].angle * 180 / 3.141593);
            sCar.setColor(colors[i]);
            app.draw(sCar);
        }

        app.display();
    }

    return 0;
}


Exception thrown at 0x6E1C3670 (vcruntime140.dll) in sfmlRacing.exe: 0xC0000005: Access violation reading location 0x033FF000.

align 16
XmmCopySmallLoop:
        movdqu      xmm0, xmmword ptr [esi] <<<<--------HERE
        movdqu      xmm1, xmmword ptr [esi + 10h]
        movdqu      xmmword ptr [edi], xmm0
        movdqu      xmmword ptr [edi + 10h], xmm1
        lea         esi, [esi + 20h]
        lea         edi, [edi + 20h]
        dec         edx
        jne         XmmCopySmallLoop

References
https://www.youtube.com/watch?v=YzhhVHb0WVY

'sfmlRacing.exe' (Win32): Loaded 'C:\Users\user\source\repos\sfmlRacing\Debug\sfmlRacing.exe'. Symbols loaded.
'sfmlRacing.exe' (Win32): Loaded 'C:\Windows\SysWOW64\ntdll.dll'. Symbols loaded.
'sfmlRacing.exe' (Win32): Loaded 'C:\Windows\SysWOW64\kernel32.dll'. Symbols loaded.
'sfmlRacing.exe' (Win32): Loaded 'C:\Windows\SysWOW64\KernelBase.dll'. Symbols loaded.
'sfmlRacing.exe' (Win32): Loaded 'C:\Users\user\source\repos\sfmlRacing\sfmlRacing\sfml-system-2.dll'. Module was built without symbols.
'sfmlRacing.exe' (Win32): Loaded 'C:\Windows\SysWOW64\ucrtbase.dll'. Symbols loaded.
'sfmlRacing.exe' (Win32): Loaded 'C:\Users\user\source\repos\sfmlRacing\sfmlRacing\sfml-window-2.dll'. Module was built without symbols.
'sfmlRacing.exe' (Win32): Loaded 'C:\Windows\SysWOW64\gdi32.dll'. Symbols loaded.
'sfmlRacing.exe' (Win32): Loaded 'C:\Windows\SysWOW64\win32u.dll'. Symbols loaded.
'sfmlRacing.exe' (Win32): Loaded 'C:\Windows\SysWOW64\gdi32full.dll'. Symbols loaded.
'sfmlRacing.exe' (Win32): Loaded 'C:\Windows\SysWOW64\msvcp_win.dll'. Symbols loaded.
'sfmlRacing.exe' (Win32): Loaded 'C:\Windows\SysWOW64\user32.dll'. Symbols loaded.
'sfmlRacing.exe' (Win32): Loaded 'C:\Windows\SysWOW64\advapi32.dll'. Symbols loaded.
'sfmlRacing.exe' (Win32): Loaded 'C:\Windows\SysWOW64\msvcrt.dll'. Symbols loaded.
'sfmlRacing.exe' (Win32): Loaded 'C:\Windows\SysWOW64\sechost.dll'. Symbols loaded.
'sfmlRacing.exe' (Win32): Loaded 'C:\Windows\SysWOW64\rpcrt4.dll'. Symbols loaded.
'sfmlRacing.exe' (Win32): Loaded 'C:\Users\user\source\repos\sfmlRacing\sfmlRacing\sfml-graphics-2.dll'. Module was built without symbols.
'sfmlRacing.exe' (Win32): Loaded 'C:\Windows\SysWOW64\msvcp140d.dll'. Symbols loaded.
'sfmlRacing.exe' (Win32): Loaded 'C:\Windows\SysWOW64\vcruntime140d.dll'. Symbols loaded.
'sfmlRacing.exe' (Win32): Loaded 'C:\Windows\SysWOW64\ucrtbased.dll'. Symbols loaded.
'sfmlRacing.exe' (Win32): Loaded 'C:\Windows\SysWOW64\winmm.dll'. Symbols loaded.
'sfmlRacing.exe' (Win32): Loaded 'C:\Windows\SysWOW64\msvcp140.dll'. Symbols loaded.
'sfmlRacing.exe' (Win32): Loaded 'C:\Windows\SysWOW64\vcruntime140.dll'. Symbols loaded.
'sfmlRacing.exe' (Win32): Loaded 'C:\Windows\SysWOW64\opengl32.dll'. Symbols loaded.
'sfmlRacing.exe' (Win32): Loaded 'C:\Windows\SysWOW64\combase.dll'. Symbols loaded.
'sfmlRacing.exe' (Win32): Loaded 'C:\Windows\SysWOW64\glu32.dll'. Symbols loaded.
'sfmlRacing.exe' (Win32): Loaded 'C:\Windows\SysWOW64\imm32.dll'. Symbols loaded.
The thread 0x3434 has exited with code 0 (0x0).
'sfmlRacing.exe' (Win32): Loaded 'C:\Windows\SysWOW64\uxtheme.dll'. Symbols loaded.
'sfmlRacing.exe' (Win32): Loaded 'C:\Windows\SysWOW64\msctf.dll'. Symbols loaded.
'sfmlRacing.exe' (Win32): Loaded 'C:\Windows\SysWOW64\oleaut32.dll'. Symbols loaded.
'sfmlRacing.exe' (Win32): Loaded 'C:\Windows\SysWOW64\kernel.appcore.dll'. Symbols loaded.
'sfmlRacing.exe' (Win32): Loaded 'C:\Windows\SysWOW64\bcryptprimitives.dll'. Symbols loaded.
'sfmlRacing.exe' (Win32): Loaded 'C:\Windows\SysWOW64\clbcatq.dll'. Symbols loaded.
'sfmlRacing.exe' (Win32): Loaded 'C:\Windows\SysWOW64\AppXDeploymentClient.dll'. Symbols loaded.
'sfmlRacing.exe' (Win32): Unloaded 'C:\Windows\SysWOW64\AppXDeploymentClient.dll'
'sfmlRacing.exe' (Win32): Loaded 'C:\Windows\System32\DriverStore\FileRepository\nvdmi.inf_amd64_774120bbcad3ef2b\nvoglv32.dll'.
'sfmlRacing.exe' (Win32): Loaded 'C:\Windows\SysWOW64\shell32.dll'. Symbols loaded.
'sfmlRacing.exe' (Win32): Loaded 'C:\Windows\SysWOW64\setupapi.dll'. Symbols loaded.
'sfmlRacing.exe' (Win32): Loaded 'C:\Windows\SysWOW64\cfgmgr32.dll'. Symbols loaded.
'sfmlRacing.exe' (Win32): Loaded 'C:\Windows\SysWOW64\bcrypt.dll'. Symbols loaded.
'sfmlRacing.exe' (Win32): Loaded 'C:\Windows\SysWOW64\ole32.dll'. Symbols loaded.
'sfmlRacing.exe' (Win32): Loaded 'C:\Windows\SysWOW64\wtsapi32.dll'. Symbols loaded.
'sfmlRacing.exe' (Win32): Loaded 'C:\Windows\SysWOW64\version.dll'. Symbols loaded.
'sfmlRacing.exe' (Win32): Loaded 'C:\Windows\SysWOW64\devobj.dll'. Symbols loaded.
'sfmlRacing.exe' (Win32): Loaded 'C:\Windows\SysWOW64\wintrust.dll'. Symbols loaded.
'sfmlRacing.exe' (Win32): Loaded 'C:\Windows\SysWOW64\crypt32.dll'. Symbols loaded.
'sfmlRacing.exe' (Win32): Loaded 'C:\Windows\SysWOW64\msasn1.dll'. Symbols loaded.
'sfmlRacing.exe' (Win32): Loaded 'C:\Windows\SysWOW64\ntmarta.dll'. Symbols loaded.
The thread 0x2278 has exited with code 0 (0x0).
The thread 0x256c has exited with code 0 (0x0).
The thread 0x109c has exited with code 0 (0x0).
'sfmlRacing.exe' (Win32): Loaded 'C:\Windows\SysWOW64\dwmapi.dll'. Symbols loaded.
'sfmlRacing.exe' (Win32): Loaded 'C:\Windows\SysWOW64\DXCore.dll'. Symbols loaded.
'sfmlRacing.exe' (Win32): Loaded 'C:\Windows\SysWOW64\windows.storage.dll'. Symbols loaded.
'sfmlRacing.exe' (Win32): Loaded 'C:\Windows\SysWOW64\wldp.dll'. Symbols loaded.
'sfmlRacing.exe' (Win32): Loaded 'C:\Windows\SysWOW64\SHCore.dll'. Symbols loaded.
'sfmlRacing.exe' (Win32): Loaded 'C:\Windows\SysWOW64\shlwapi.dll'. Symbols loaded.
'sfmlRacing.exe' (Win32): Loaded 'C:\Windows\SysWOW64\nvspcap.dll'.
'sfmlRacing.exe' (Win32): Loaded 'C:\Windows\SysWOW64\profapi.dll'. Symbols loaded.
'sfmlRacing.exe' (Win32): Loaded 'C:\Windows\SysWOW64\powrprof.dll'. Symbols loaded.
'sfmlRacing.exe' (Win32): Loaded 'C:\Windows\SysWOW64\umpdc.dll'. Symbols loaded.
'sfmlRacing.exe' (Win32): Loaded 'C:\Windows\SysWOW64\winsta.dll'. Symbols loaded.
'sfmlRacing.exe' (Win32): Loaded 'C:\Windows\SysWOW64\dinput8.dll'. Symbols loaded.
'sfmlRacing.exe' (Win32): Loaded 'C:\Windows\SysWOW64\InputHost.dll'. Symbols loaded.
'sfmlRacing.exe' (Win32): Loaded 'C:\Windows\SysWOW64\WinTypes.dll'. Symbols loaded.
'sfmlRacing.exe' (Win32): Loaded 'C:\Windows\SysWOW64\propsys.dll'. Symbols loaded.
'sfmlRacing.exe' (Win32): Loaded 'C:\Windows\SysWOW64\CoreMessaging.dll'. Symbols loaded.
'sfmlRacing.exe' (Win32): Loaded 'C:\Windows\SysWOW64\CoreUIComponents.dll'. Symbols loaded.
'sfmlRacing.exe' (Win32): Loaded 'C:\Windows\SysWOW64\ws2_32.dll'. Symbols loaded.
'sfmlRacing.exe' (Win32): Loaded 'C:\Windows\SysWOW64\hid.dll'. Symbols loaded.
'sfmlRacing.exe' (Win32): Loaded 'C:\Windows\SysWOW64\TextInputFramework.dll'. Symbols loaded.
Exception thrown at 0x6E1C3670 (vcruntime140.dll) in sfmlRacing.exe: 0xC0000005: Access violation reading location 0x033FF000.

The program '[9568] sfmlRacing.exe' has exited with code 0 (0x0).


3
Hi,
How does one pack and add images to the Release .exe file?

If you do it normally, you will have an error message (attached image).

4
#include <SFML/Graphics.hpp>
#include <time.h>
using namespace sf;

const int M = 20;
const int N = 10;

int field[M][N] = { 0 };

struct Point
{
    int x, y;
} a[4], b[4];

int figures[7][4] =
{
    1,3,5,7, // I
    2,4,5,7, // Z
    3,5,4,6, // S
    3,5,4,7, // T
    2,3,5,7, // L
    3,5,7,6, // J
    2,3,4,5, // O
};

bool check()
{
    for (int i = 0; i < 4; i++)
        if (a[i].x < 0 || a[i].x >= N || a[i].y >= M) return 0;
        else if (field[a[i].y][a[i].x]) return 0;

    return 1;
};


int main()
{
    srand(time(0));

    RenderWindow window(VideoMode(320, 480), "The Game!");

    Texture t1, t2, t3;
    t1.loadFromFile("images/tiles.png");
    t2.loadFromFile("images/background.png");
    t3.loadFromFile("images/frame.png");

    Sprite s(t1), background(t2), frame(t3);

    int dx = 0; bool rotate = 0; int colorNum = 1;
    float timer = 0, delay = 0.3;

    Clock clock;

    while (window.isOpen())
    {
        float time = clock.getElapsedTime().asSeconds();
        clock.restart();
        timer += time;

        Event e;
        while (window.pollEvent(e))
        {
            if (e.type == Event::Closed)
                window.close();

            if (e.type == Event::KeyPressed)
                if (e.key.code == Keyboard::Up) rotate = true;
                else if (e.key.code == Keyboard::Left) dx = -1;
                else if (e.key.code == Keyboard::Right) dx = 1;
        }

        if (Keyboard::isKeyPressed(Keyboard::Down)) delay = 0.05;

        //// <- Move -> ///
        for (int i = 0; i < 4; i++) { b[i] = a[i]; a[i].x += dx; }
        if (!check()) for (int i = 0; i < 4; i++) a[i] = b[i];

        //////Rotate//////
        if (rotate)
        {
            Point p = a[1]; //center of rotation
            for (int i = 0; i < 4; i++)
            {
                int x = a[i].y - p.y;
                int y = a[i].x - p.x;
                a[i].x = p.x - x;
                a[i].y = p.y + y;
            }
            if (!check()) for (int i = 0; i < 4; i++) a[i] = b[i];
        }

        ///////Tick//////
        if (timer > delay)
        {
            for (int i = 0; i < 4; i++) { b[i] = a[i]; a[i].y += 1; }

            if (!check())
            {
                for (int i = 0; i < 4; i++) field[b[i].y][b[i].x] = colorNum;

                colorNum = 1 + rand() % 7;
                int n = rand() % 7;
                for (int i = 0; i < 4; i++)
                {
                    a[i].x = figures[n][i] % 2;
                    a[i].y = figures[n][i] / 2;
                }
            }

            timer = 0;
        }

        ///////check lines//////////
        int k = M - 1;
        for (int i = M - 1; i > 0; i--)
        {
            int count = 0;
            for (int j = 0; j < N; j++)
            {
                if (field[i][j]) count++;
                field[k][j] = field[i][j];
            }
            if (count < N) k--;
        }

        dx = 0; rotate = 0; delay = 0.3;

        /////////draw//////////
        window.clear(Color::White);
        window.draw(background);

        for (int i = 0; i < M; i++)
            for (int j = 0; j < N; j++)
            {
                if (field[i][j] == 0) continue;
                s.setTextureRect(IntRect(field[i][j] * 18, 0, 18, 18));
                s.setPosition(j * 18, i * 18);
                s.move(28, 31); //offset
                window.draw(s);
            }

        for (int i = 0; i < 4; i++)
        {
            s.setTextureRect(IntRect(colorNum * 18, 0, 18, 18));
            s.setPosition(a[i].x * 18, a[i].y * 18);
            s.move(28, 31); //offset
            window.draw(s);
        }

        window.draw(frame);
        window.display();
    }

    return 0;
}

Hi,
I'm having some issues with the SFML Tetris tutorial with the Release version.

I tried using Debug mode and it works (see image 1).

However, the Release -s version is most confusing. (see image 2)

These are the Additional Dependencies for the Linker.
freetype.lib;gdi32.lib;opengl32.lib;winmm.lib;sfml-system-s.lib;sfml-window-s.lib;sfml-graphics-s.lib;sfml-network-s.lib;sfml-audio-s.lib;%(AdditionalDependencies)

Does the order of .lib entry have a major impact? ie the errror message seem to be dependent on the order I set the .lib files

What am I missing?

References
https://www.sfml-dev.org/tutorials/2.5/start-vc.php

Build started...
1>------ Build started: Project: smflTetris, Configuration: Release Win32 ------
1>LINK : fatal error LNK1181: cannot open input file 'sfml-system-s.lib'
1>Done building project "smflTetris.vcxproj" -- FAILED.
1>
1>Project Performance Summary:
1>      154 ms  C:\Users\user\source\repos\smflTetris\smflTetris\smflTetris.vcxproj   1 calls
1>
1>Target Performance Summary:
1>        0 ms  _CheckForInvalidConfigurationAndPlatform   1 calls
1>        0 ms  _ResourceCompile                           1 calls
1>        0 ms  AfterResourceCompile                       1 calls
1>        0 ms  MakeDirsForResourceCompile                 1 calls
1>        0 ms  BeforeResourceCompile                      1 calls
1>        0 ms  _ClCompile                                 1 calls
1>        0 ms  AfterClCompile                             1 calls
1>        0 ms  SelectClCompile                            1 calls
1>        0 ms  MakeDirsForCl                              1 calls
1>        0 ms  FixupCLCompileOptions                      1 calls
1>        0 ms  WarnCompileDuplicatedFilename              1 calls
1>        0 ms  ComputeReferenceCLInput                    1 calls
1>        0 ms  GetReferencedVCProjectsInfo                1 calls
1>        0 ms  FindReferenceAssembliesForReferences       1 calls
1>        0 ms  ComputeCLInputPDBName                      1 calls
1>        0 ms  BeforeClCompile                            1 calls
1>        0 ms  AfterBuildCompileEvent                     1 calls
1>        0 ms  _BuildCompileAction                        1 calls
1>        0 ms  BuildCompile                               1 calls
1>        0 ms  BuildLinkTraverse                          1 calls
1>        0 ms  PreLinkEvent                               1 calls
1>        0 ms  DoLinkOutputFilesMatch                     1 calls
1>        0 ms  MakeDirsForLink                            1 calls
1>        0 ms  PrepareResourceNames                       1 calls
1>        0 ms  CreateCustomManifestResourceNames          1 calls
1>        0 ms  SplitResourcesByCulture                    1 calls
1>        0 ms  AssignTargetPaths                          1 calls
1>        0 ms  BuildCompileTraverse                       1 calls
1>        0 ms  ComputeManifestInputsTargets               1 calls
1>        0 ms  ComputeCLGeneratedLinkInputs               1 calls
1>        0 ms  ComputeCLOutputs                           1 calls
1>        0 ms  ComputeManifestGeneratedLinkerInputs       1 calls
1>        0 ms  ComputeRCGeneratedLinkInputs               1 calls
1>        0 ms  ComputeRCOutputs                           1 calls
1>        0 ms  BeforeLink                                 1 calls
1>        0 ms  ComputeLegacyManifestEmbedding             1 calls
1>        0 ms  ComputeLinkInputsFromProject               1 calls
1>        0 ms  ComputeLinkSwitches                        1 calls
1>        0 ms  BuildGenerateSources                       1 calls
1>        0 ms  AfterBuildGenerateSourcesEvent             1 calls
1>        0 ms  PrepareForBuild                            1 calls
1>        0 ms  SetCABuildNativeEnvironmentVariables       1 calls
1>        0 ms  _CheckWindowsSDKInstalled                  1 calls
1>        0 ms  GetResolvedWinMD                           1 calls
1>        0 ms  SetBuildDefaultEnvironmentVariables        1 calls
1>        0 ms  GetReferenceAssemblyPaths                  1 calls
1>        0 ms  GetFrameworkPaths                          1 calls
1>        0 ms  ResolveSDKReferences                       1 calls
1>        0 ms  ResolveProjectReferences                   1 calls
1>        0 ms  _GetProjectReferenceTargetFrameworkProperties   1 calls
1>        0 ms  _SplitProjectReferencesByFileExistence     1 calls
1>        0 ms  AssignProjectConfiguration                 1 calls
1>        0 ms  BeforeResolveReferences                    1 calls
1>        0 ms  _PrepareForReferenceResolution             1 calls
1>        0 ms  _PrepareForBuild                           1 calls
1>        0 ms  SetTelemetryEnvironmentVariables           1 calls
1>        0 ms  PrepareProjectReferences                   1 calls
1>        0 ms  ExpandSDKReferences                        1 calls
1>        0 ms  ResolveAssemblyReferences                  1 calls
1>        0 ms  AfterResolveReferences                     1 calls
1>        0 ms  AfterMidl                                  1 calls
1>        0 ms  ComputeMIDLGeneratedCompileInputs          1 calls
1>        0 ms  MakeDirsForMidl                            1 calls
1>        0 ms  _Xsd                                       1 calls
1>        0 ms  CopyFileToFolders                          1 calls
1>        0 ms  CustomBuild                                1 calls
1>        0 ms  _BuildGenerateSourcesAction                1 calls
1>        0 ms  SelectCustomBuild                          1 calls
1>        0 ms  _SelectedFiles                             1 calls
1>        0 ms  PreBuildEvent                              1 calls
1>        0 ms  BeforeBuildGenerateSources                 1 calls
1>        0 ms  BuildGenerateSourcesTraverse               1 calls
1>        0 ms  InitializeBuildStatus                      1 calls
1>        0 ms  ResolveReferences                          1 calls
1>        0 ms  _Midl                                      1 calls
1>        0 ms  AfterBuildGenerateSources                  1 calls
1>        7 ms  ClCompile                                  1 calls
1>       16 ms  ComputeCustomBuildOutput                   1 calls
1>      132 ms  Link                                       1 calls
1>
1>Task Performance Summary:
1>        0 ms  Message                                    2 calls
1>        0 ms  SetEnv                                     8 calls
1>        0 ms  AssignProjectConfiguration                 1 calls
1>        0 ms  MSBuild                                    1 calls
1>        0 ms  MakeDir                                    7 calls
1>        0 ms  CheckVCToolsetVersion                      1 calls
1>        0 ms  ReadLinesFromFile                          1 calls
1>        0 ms  WriteLinesToFile                           1 calls
1>        0 ms  Touch                                      1 calls
1>        0 ms  GetOutOfDateItems                          3 calls
1>        0 ms  AssignTargetPath                           4 calls
1>        0 ms  AssignCulture                              1 calls
1>        7 ms  CL                                         1 calls
1>      132 ms  Link                                       1 calls
========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped ==========

5
Hi,
I can't seem to open SFML/Graphics.HPP

I've followed the instructions on the tutorial link below but I keep getting the error.

Under C/C++->General->Additional Include Directories
C:\Users\user\Documents\Visual Studio 2019\SFML-2.5.1\include\SFML
This is where the Graphics.hpp file is.

Under C/C++->Preprocessor->Preprocessor Definitions
SFML_STATIC;

Under Linkers->Input
opengl32.lib;winmm.lib;gdi32.lib;sfml-graphics.lib;sfml-window.lib;sfml-system.lib;sfml-network.lib;sfml-audio.lib;

Could someone help me?

Thank you.

References
https://www.sfml-dev.org/tutorials/2.5/start-vc.php

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