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Topics - jonc

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General / How to shrink screen on iOS
« on: October 07, 2021, 01:14:48 pm »
iOS screen/window is cropped on multiple iOS devices. How do I shrink the screen/window on iOS? For example if I write the code:

sf::RenderWindow window;
window.create(sf::VideoMode(960, 540), "Title", sf::Style::Close);

I believe on IPhone 11 it will ignore the 960 x 540 that I specified and use 896 x 414 since when I call std::vector<sf::VideoMode> modes = sf::VideoMode::getFullscreenModes(); it returns back 896 x 414 and the window is cropped. I want to shrink the screen to fit 896 x 414. I don't want to use view.zoom() which I tried but it causes the text to be blurry. I tested the code on Android and I did not see any cropping issues.

I been looking at WindowImplUIKit::WindowImplUIKit in SFML/src/SFML/Window/iOS/WindowImplUIKit.mm
and I also looked at SFML/src/SFML/Window/iOS/SFView.mm. I am not familiar with Objective C so it has been difficult for me to understand what is going on.

Edit: I figured it out. If anyone wants to resize the window without using view.zoom() one can update [SFAppDelegate getInstance].backingScaleFactor in WindowImplUIKit::WindowImplUIKit in SFML/src/SFML/Window/iOS/WindowImplUIKit.mm

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SFML projects / Jin Conception 2D Pixel Art JRPG
« on: January 14, 2021, 10:10:41 am »
Hi,

I been working on Jin Conception. It's a 2D pixel art JRPG written in SFML. SFML has been a great library to use. Below is the trailer for the game.

http://www.youtube.com/watch?v=FdO4FS04GRs&ab_channel=JinConception

The game is planned to be released on Steam this year. If you like what you see please wishlist us and follow us on social media.
https://store.steampowered.com/app/1520090/Jin_Conception/?beta=1

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