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Graphics / Achiving some sort of projection texture mapping
« on: April 12, 2021, 06:57:39 pm »
I'm trying to achieve an effect, where repeated texture stays in place even if object (shape or sprite) is movig.
Is there any easy way to do it?
Is there any way to do it without using shaders?
Thanks in advance.
Is there any easy way to do it?
Is there any way to do it without using shaders?
Thanks in advance.