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Window / XboxOne GamePad Triggers
« on: April 25, 2021, 03:56:57 pm »
Hi Everyone,
I've been working on implementing XboxOne GamePad support into my Windows game.
Unfortunately I've discovered an issue with getting the values of the triggers.
Essentially both triggers are mapped to the Z axis, one being positive and the other negative. This means that it is impossible to tell how far in each trigger is pulled, or the difference between both triggers held down fully or completely untouched as both of those states give a Z value of 0.
Has anyone else had this issue and is there a solution?
I've been working on implementing XboxOne GamePad support into my Windows game.
Unfortunately I've discovered an issue with getting the values of the triggers.
Essentially both triggers are mapped to the Z axis, one being positive and the other negative. This means that it is impossible to tell how far in each trigger is pulled, or the difference between both triggers held down fully or completely untouched as both of those states give a Z value of 0.
Has anyone else had this issue and is there a solution?