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Topics - Hugo

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Feature requests / SFML is a stranger to Ubuntu
« on: December 26, 2010, 12:28:38 am »
Hello, ever since I started playing M.A.R.S.(mars-game.sourceforge.net/?page_id=8) I've been finding random ways to help them. One of them is making them a .deb(similar to .msi files in windows or .dmg files in Mac OSX) and soon a PPA(an online link that provides the latest version of a package(.deb)).  To do this I need every one of M.A.R.S.'s dependencies(libraries it needs to run, like libjpeg) to be available for download out of Ubuntu's repository. SFML2 is not in any Ubuntu repository, so it is difficult to install M.A.R.S. if you are a normal person.

In short I want to make SFML2 a PPA and soon get it into Ubuntu's repository, this would make SFML2 more famous and programs made with it easier to use.

I'll PM someone the PPA account details since there doesnt appear to be a launchpad account for SFML

Oh and SFML in Linux only needs .so files and maybe some documentation right?

2
General discussions / SFML trends
« on: September 18, 2010, 04:23:06 pm »

3
Feature requests / Linux repositories
« on: August 07, 2010, 05:37:22 pm »
Exactly who is in charge of making the Linux packages? When I looked in ubuntu's repository I found no sfml packages. If no ones making them I'll gladly help with ubuntu.

4
General discussions / I'm hungry
« on: July 16, 2010, 05:16:54 am »
http://www.1billionhungry.org/bobjunior/
Go here please, this soooooo off topic, but it does count as general discussion! Maybe.

6
General discussions / Debug vs release
« on: July 11, 2010, 07:10:25 am »
Sorry, ive been asking,lots of questions lately
What is the difference between debug and release .dll's?
And what is the difference between debug and release builds?

7
Graphics / Views
« on: July 10, 2010, 06:58:47 am »
How do the views work?
I need to know if you can follow an x,y position instead of a sprite, and do the positions of sprite's change or does the screen move when the view moves? [/list]

8
Audio / MIDI
« on: July 10, 2010, 06:52:19 am »
I wanna make a fun audio toy with pretty buttons, and background, and the midi synthesizer, does anyone know of a good midi library in c++?

9
SFML projects / Top-Down Shooter
« on: July 09, 2010, 06:09:09 pm »
http://tinypic.com/r/2itoks0/3
I made this game(in the screenshot) in game maker a while back.
Now i wanna remake it as open source, and in c++ with SFML and mappy tile editor
I'll add more than just zombies as enemies, I'll add robots, aliens, no people though, cause that may be offensive to some folks in the world

I'll keep the teammate thing, but it'll be harder to call them in, and they'll be tougher so they stay with you longer

Moddable weapons, im not sure what that means yet

Have special configuration, where you play as an innocent civilian, or a zombie, or a chicken, or any of the other NPC's, ill only change the player sprite, the who's the enemy config options in the aliens, people, zombies....

Also cars, all the normal video game weapons for aliens and soldiers, mini gun and rockets for robots, melée for zombies, and maybe a super breed of zombies that shoots guns at you

A nearly text free HUD and menu, for easy internationalization, and handicapped settings, for practice, and who knows? maybe a handicapped person will play my game and use those settings

but these are all still ideas, i still got a lot to do before i have something like my game maker game

if you have any ideas, or requests, or anything just post a reply

10
SFML website / Collision
« on: July 09, 2010, 12:13:07 am »
Mr Laurent? Can you add collision tutorials? And maybe a game using all of the tutorials to show how pretty and fast sfml can be? I canprovidethe pretty sprite's if you ask.

11
Graphics / Sprite's X and Y
« on: July 08, 2010, 11:41:02 pm »
Can some one explain the getPosition function for the sprite's?

And

Can there be a way to get the sprite's x and y individually instead of both at the same time?

I need this for a directionToPosition function I want to make. For this I need arc tangents, mouseX mouseY, and player.x player.y

I may also need it for a nearestInstance Function

I will reward you with free to use for anything top down gun images, but they're just outlines so you have to color them...

12
Feature requests / Easy Tiles
« on: July 08, 2010, 09:37:32 pm »
Hey, mr Creator? Laurent, can you add a function for easy tile creation?
 Heres my suggestions, you could do it like: sf:draw::tile, image, start tiling at position(x, y), end tiling at... , space between tiles.... Etc, and tiles could be sprites to allow for alpha, rotation, collisions....
Ohand the tiles could be named like, (image name)_tile_(tile#)
Sooooo......
imageGrass_tile_34
imageGrass_tile_34.GetRotation
imageGrass_tile_34.SetAlpha(.45)

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