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Topics - firet

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General / Compiling for Windows on Linux
« on: September 04, 2022, 05:16:30 pm »
How would I go about doing this? Using x86_64-w54-mingw32-g++ produces errors. Please ask for more info.

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General / Compiling SFML Project on Windows and Bash
« on: September 03, 2022, 12:42:20 am »
Hey! I recently set up the Debian terminal (bash) from the Windows store, and I've been trying to compile SFML apps into .exe files using x86_64-w64-mingw32-g++, but it hasn't been working. Is there any good way to compile SFML apps in the Debian terminal of Windows? (Effectively compile as EXE on Linux)

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General / Visual Studio 2019 Cannot find file “SFML/Graphics.hpp”
« on: January 06, 2022, 06:55:44 pm »
I followed the tutorial on setting up SFML for Visual Studio, as well as some other tutorials, but when I add:
#include <SFML/Graphics.hpp>
Visual Studio gives me an error saying, “Cannot open header file ‘SFML/Graphics.hpp’”.
In Properties->C/C++->General, I added C:\Users\zeffb\Documents\C++\SFML-2.5.1\include
That folder contains a folder called “SFML” which has in it files such as “Graphics.hpp”.
I also linked all the .lib files.
What am I doing wrong?

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I have a Chromebook on which I'm running Linux. I installed SFML via apt-get, and no new files appeared (as is normal with apt-get?) I compile my app, and it runs. But if I distribute the executable, will it run on other devices without having to install SFML on that device?
I'm using GCC to compile.

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