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Topics - OrHy3

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Window / Joystick axis
« on: April 26, 2022, 06:25:56 pm »
I've tried out the Joystick input system with an Xbox Core controller and found out that Z axis is used for both ST and RT buttons (the analogs on the back), while the R axis is unused. Is there a workaround for this? Because I can't determine whether a button is pressed while I'm pressing the other or I'm just releasing one of the buttons (the Z axis return the sum of their position, ST being 0 to 100 and RT being 0 to -100, e.g. value 0 means the analogs are in the same position).

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