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Topics - .teri

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SFML projects / Free To Fall [Completed]
« on: April 13, 2012, 04:58:18 pm »
A full finished game.

This blue sky game contains:

-Balloons
-Bombs
-Traps
-A kitty... that can burst in flames.
-Metal music



Game for win32 http://db.tt/p8REBI44
Source code: http://code.google.com/p/ftf/

Posts are welcome :D

2
General / SFML2 static linking with mingw32: undefined references.
« on: August 12, 2011, 01:23:32 pm »
Well... I use WindowsXP with minw32. I've builded static libs without dynamic libs with success. I move the include libs at mingw include folder and i move the static libs with the ext static libs at mingw lib folder. I try compile a project using the static libs, but i got undefined refs when linking with the static libs. Am i doing something wrong? :S Thanks.

3
General / Build a 32 bit SFML 2 library in a 64 bit GNU/Linux
« on: August 09, 2011, 08:04:45 pm »
Any tip? Worth it the build? Thanks.

4
SFML projects / Loading resources using sf::InputStream with physfs
« on: August 05, 2011, 01:02:47 am »
There was an attempt to load resources using physfs... but without use the sf::InputStream. I wrote a module that load resources using the physfs library.

Works well, at least for me. 2 things to bear in mind:

-You must initialize the physfs library and mount the paths.
-The class only opens the file for reading.

I hope that is useful. In fact anyone can write this module easily.

5
General discussions / SFML 2 ready for production?
« on: July 16, 2011, 11:36:37 am »
Well, I like the design of SFML and i have a personal game engine, that i want release, with it (SFML 1.6, used in a game that i've posted). The problem is that i want add more features to the engine for production, but seeing a possible upcoming release of SFML 2 i dont know i worth lost the time adding the features with SFML 1.6.
I wait for advices and answers, thanks.

6
SFML projects / Legend of Dungeon
« on: June 26, 2011, 01:13:54 pm »
A finished project. It's a zelda fan game. You must solve (and survive) random generated dungeons. SFML and chipmunk physics is used in this project.
32bit Windows executable, and playable with Wine 1.2 under GNU/Linux.

With this link, is possible see screenshots. You can download the game too
http://beta.zfgc.com/index.php/projects/items/view/51

Feedback are welcome.

7
Audio / Flac error forgotten.
« on: June 09, 2011, 11:14:03 pm »
Why anyone use flac for music? Trying loading a flac music file gives a error. Instead the same music in ogg format is ok. error encode FLAC?
I use SFML 1.6.
This error only happens in Windows.

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