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Topics - roosterkin123

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Feature requests / [OpenGL 4.1] GL_ARB_debug_output
« on: April 20, 2011, 07:01:59 pm »
Can you please enable this by default?
Maybe only on debug builds?
Its a new feature in OpenGL 4.1 that will enable developers to not have to query glGetError() all the time and get precise debug information in the output window.

Here is a good tutorial:

http://sites.google.com/site/opengltutorialsbyaks/introduction-to-opengl-4-1---tutorial-05

2
Window / Small error with sfml2
« on: April 14, 2011, 04:09:21 pm »
Code: [Select]
void WindowImplWin32::SetTitle(const std::string& title)
{
    SetWindowText(myHandle, title.c_str());
}


line 270 windowimplwin32.cpp

Cant compile this with unicode. Had to use mbstowcs

3
Window / [SFML2] Input on another thread
« on: December 17, 2010, 11:58:37 pm »
I really need some help.

I have tried to separate the rendering (main thread)
and input/update (worker thread)

both are running at the same time and no deadlocks seem to be detected.

When the game runs:
Displays first frame fine but has the windows 'wait' icon and mouse cannot be moved or anything, if you do it just crashes or says unresponsive.

I am assuming there is some error with detecting input on another thread but I dont know.

On the worker thread I am using the getinput method of finding if a key is pressed (ie sticky keys) and also some standard event processing like how it is in the tutorial.

This is SFML2 branch that is todays date

Thanks

4
Window / [Solved] sfml2 and catalyst 10.8 troubles
« on: September 13, 2010, 06:30:30 pm »
In catalyst 10.4 everything worked fine and window was created.
In catalyst 10.8 window does not start at all, just an empty process in the task manager happens.

Anyone else have this problem?
I want to know how to fix it? Maybe something to do with version numbers as I heard some older OpenGL games have troubles with the new ATI drivers.

I am using windows 7 and 5970 gfx card.

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