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Window / Delayed input when key is held down
« on: November 29, 2010, 10:47:15 pm »
Hi, I'm writing a game atm using SFML and I want WSAD to be the movement keys. The problem is that when they are held down to move forwards/backwards etc there is a delay. The player initially moves one iteration forward and then pauses momentarily before the repeated input kicks in and he starts moving forward smoothly. Is there a way to turn this delay off? Or some other solution? I'm used to using XNA where there isn't a delay of this sort.
Thanks!
Stephen
Thanks!
Stephen