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Topics - shiroaisu

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General / Debugging libs on vc++ not working
« on: May 26, 2012, 04:01:31 am »

Ive recently changed from C::B to VC++ but im having a problem.

When i try to build my program in the debug configuration, i cant use the static debug libs.
It gives me a bunch of undefined declarations and i get a message saying that the program could not start because the project is not correctly configured.

This is strange because i can use the static lib "-s" and the debugging lib "-d" normaly and without errors... I can even use the "normal" static lib to build in the debug configuration.

What am i doing wrong here?

SFML version: 1.6, and VC++ 2010

Graphics / How does the Draw() work?
« on: November 09, 2011, 10:43:28 pm »

I wanted to know in what circumstances does Draw() actualy draws something on screen.

For example, i made a test with 600 sprites (all with the same image) and when i drawned them all in one location:

Code: [Select]
for (unsigned int i = 0; i < 600; ++i) ship[i].SetPosition(100, 100);

I had better framerate (arround 700 fps) than when i tried to draw them in diferent locations:

Code: [Select]
for (unsigned int i = 0; i < 600; ++i) ship[i].SetPosition(i, 100);

Does that mean that Draw() skips some sprites when they are in the same positions?

And also, if i have a sprite that is offscreen and i call Draw() on it will the Draw() try to draw the sprite or will it recognize that the sprite is not inside the window and skip the drawing process??
Should i then use x and y checks before i try to draw something to see if it actualy is on screen to avoid any unnecessary processing?

thanks for the attention[/quote]

Window / V-Sync not working properly
« on: July 06, 2011, 06:25:25 pm »

I noticed that v-sync doesnt work properly on my monitor, i have an acer 1080 P Btw.

When i turn on vsync i can see that most of the screen tearing is gone, but sometimes i can see one line of screen tearing going down slowly, its hard to explain realy :\ I dont know if it is from my monitor or from the resolution, but it is really anoying.

Does anyone notice the same problem and/or have a solution??

Window / inconsistency on fullscreen stretching
« on: June 13, 2011, 01:55:19 am »

I want my windows to stretch when i put them on full screen as oposed to just resizing themselves to the size of the screen ( I want them to stay at the same resolution ), but i cant seem to be able to do this, it seems a little random if the window will strech or not, for example:

I had a piece of code where i had
App.Create( sf::VideoMode( 800, 600 ), "Test", sf::Style::Fullscreen );

and this didnt stretched the window, the window just increased its resolution to match the screens resolution. Then i thought "maybe its because of the lack of antialiasing... doesnt make much sence but lets give it a try", and so i tried:
App.Create( sf::VideoMode( 800, 600 ), "Test", sf::Style::Fullscreen, sf::WindowSettings( 24, 8, 4 ) );

and this actualy made the window stretch, i thought that was it, but then i removed that little bit again, to make sure that that was realy it, so i got back at:
App.Create( sf::VideoMode( 800, 600 ), "Test", sf::Style::Fullscreen );

But this time it stretched too. And then i tried the:
App.Create( sf::VideoMode( 800, 600 ), "Test", sf::Style::Fullscreen, sf::WindowSettings( 24, 8, 4 ) );

on a completly diferent program and i didnt saw any changes.

Sory if this text is a mess but really, this is really confusing me :\ how can i make the window stretch ( or not ) on fullscreen??

Btw, my monitor has 1920x1080 resolution.

Window / Changing gamma, brightness and contrast
« on: January 12, 2011, 12:56:37 pm »

I would like to know if there is any way to change the gamma, brightness and contrast of the window using SFML.

tks in advance.

Audio / Problem with audio lib
« on: December 26, 2010, 07:22:41 pm »

I have a problem when i try to link the audio lib (-lsfml-audio-s) with code blocks, each time i try to compile the code, code blocks gives me this menssage: "It seems that this project has not been built yet. Do you want to build it now?" and doesnt create the .exe file at all.

I have -lsfml-system-s linked before the audio lib so i think dependencies are not a problem.

What am i doing wrong??

General / Invalid executables, not loading the DLLs properly
« on: December 02, 2010, 06:01:36 pm »

When i try to compile any program that uses the SFML libraries i only get an empty cmd window and i seem to be able to display nothing in it.
When i try to compile the same program with static libs it works fine.

My guess is that the program is not loading the dlls as it should, so what am i doing wrong???

Im using mingw with the following linker options:

General / CanĀ“t run sfml games on a certain machine
« on: November 26, 2010, 01:24:43 am »
so when I open a sfml app it launches only the cmd prompt and doesn't do anything besides that, doesn't seem to load anything.

the machine in question
windows 7 64bits, recently installed
CPU amd atlhon 64 x2
Graphic card ATI radeon HD 3600

video drivers up to date

Graphics / Graphical problem with windows XP
« on: November 15, 2010, 11:24:54 am »

When i try to run my program in windows XP there is a problem, the graphics are not drawn correctly:

here are the computer specifications:

graphic card: intel 82845g
SO: windows XP professional service pack 2
CPU: pentium 4, Intel
504mbs ram

I already tested it with other OS and it works fine, but i havent got the chance to test it with diferent pcs that have windows xp so im guessing that it might be a graphics card problem.

help pls.

General / Problem with SFML window not showing
« on: November 06, 2010, 11:45:36 pm »

I have made a program using SFML and i tested with many computers and it worked fine, but there was one computer in which it didnt worked.

i then made a simple test program to try again with something simple, heres the program:

Code: [Select]
#include <SFML/Graphics.hpp>
#include <iostream>

using namespace std;

string test;

int main()
    sf::RenderWindow window(sf::VideoMode(1024, 768, 32), "Project: Nova 6");
    cout <<"Its done!";

        window.Clear(sf::Color(0, 0, 0));


as i said before, it works with the other computers just fine, but when i get to this computer the program runs, the conssole apears but the game window cant be selected. the game window is created and it exists, but i can only see it on the taskbar.

The OS is windows 7 64 bits, i first tought this could be the problem, but then i tested with other machines with the same OS and it worked fine.

The dlls inside the executable folder are:

Someone pls help me here, what am i doing wrong??

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