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Graphics / Optimizing tilerendering
« on: September 09, 2010, 11:23:54 pm »
I'm curious if there are any simple optimizations to rendering tiles in SFML2 that you really need to know about.
I was thinking about caching parts of the screen in larger images instead of drawing each tile every frame. Is this even worth it? SFML2 seems to be pretty fast with tiles anyway and I would hate to hack together a bunch of code and figure out it was just a big waste of time and clever thinking.
I was thinking about caching parts of the screen in larger images instead of drawing each tile every frame. Is this even worth it? SFML2 seems to be pretty fast with tiles anyway and I would hate to hack together a bunch of code and figure out it was just a big waste of time and clever thinking.