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Topics - esotericsean

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Hey everyone,

Really appreciate any help with this. I used to have 1.6 running in Code::Blocks back in the day. Now I have a Mac and am learning Xcode. I don't remember SFML being this complicated to install and get running, although I'm not the great programmer. Here is everything I did, please let me know where I went wrong:

1. Downloaded the latest FML 2.0 Source and "compiled" it with CMake and Xcode. Everything looked like it was successful. I used the CMake GUI.

2. Transferred the SFML templates into the correct folder and created a new SFML Project (C++98 with GCC and libstd++ and target 10.5).

3. Try to build and get the following errors:

4. I've messed with build settings, linker settings, etc. but can't seem to figure out what exactly is wrong.

Feature requests / SFML for iOS?
« on: April 29, 2011, 08:57:25 pm »
I'm developing a game on my PC in C++ and SFML. I can use the exact same code on my Mac in Xcode and it runs perfectly.

I'm just curious if there might be support for iOS one day? I know I would still need to learn a little bit of Obj-C to do a port of my game, and converting SFML to OpenGL isn't too complicated. But having a working version of SFML for iOS would be pretty awesome.


Graphics / RenderWindow Not Displaying
« on: April 07, 2011, 11:15:22 pm »
I had SFML working perfectly, starting making a game, then I reformatted my computer and re-installed Code::Blocks and SFML and now I can't get it to work correctly.

I'm pretty sure I have it set up correctly. I can create a console window, but not a render window. It just seems to hang.

Any idea what might be causing this?

Audio / Having trouble getting sf::Music working in Xcode
« on: January 30, 2011, 10:43:58 pm »
I've been working on a game in Code::Blocks on my PC, and now I'm learning how to build games in Xcode on a Mac.

Here's what my code looks like.

So far, I've gotten everything working except for Music. I can include SFML/Audio.hpp, but as soon as I call sf::Music, I get errors. Does Xcode need some sort of linker or configuration to get this working?

Graphics / Sprite Incorrect Size?
« on: January 23, 2011, 09:47:38 pm »
Hey guys,

Just learning SFML, have a question about how to load a sprite.

Actually, I can load the image just fine and display it. But it seems like it's making the image slightly smaller (resampling it) when it displays it:

Do I need to set the scale of a sprite when I load it? Here's what my code looks like:


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