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Topics - dbest

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General / wxWidget and SFML
« on: March 14, 2008, 10:18:44 pm »
Have been trying to compile some code that would allow me to integrate xWidgets and SFML.

I first tried the sample wxwidget code in the SFML SDK, and added the compiler, linker parameters for wxwidget, and the the sample widget was built. But the application does not execute and an error message comes up: "The application failed to initialize properly. (0xc000005)"

I also tried to work from the sample wxWidget code from their library. I just added sf::RenderWindow to the code
Code: [Select]
class wxtestFrame: public wxFrame, public sf::RenderWindow
to the code and this is the error the compiler threw up:
In member function `virtual bool wxtestApp::OnInit()':
request for member `Show' is ambiguous
candidates are: virtual bool wxWindowBase::Show(bool)
virtual bool wxWindow::Show(bool)
virtual bool wxTopLevelWindowMSW::Show(bool)
void sf::Window::Show(bool)

I am using Code::Blocks with mingw
Any tips guys..

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SFML projects / War for Water - RTS Game
« on: March 10, 2008, 09:35:43 pm »
Heya...

Just got myself introduced to SFML about a month ago, and when my friends and me got together to make an isometric RTS game, we decided to use SFML.

This is where you will find more information regarding our project with a few screenshots:

http://wow.origo.ethz.ch/wiki/screenshots

Currently we are working on the map editor. We completed v0.1 of the map editor today and are pretty pleased with it. There will be more features added to the map editor soon.

More to follow.... 8)

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