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Topics - Lokk

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1
SFML projects / [sf3d] a project for 3D rendering
« on: August 20, 2010, 02:06:40 pm »
Hi all,

I just let you know that I am working on a 3D engine project, based on the SFML 2.0 library.

Here are some features :
    - Loaders for 3D animated meshes (.md2) and static meshes (.obj)
    - An fps camera in order to visit simply your worlds.
    - Scene management and multipass rendering (FBO)
    - Terrain generation with heightmaps
    - Materials, textures and lights
    - Support for vertex and fragment shaders GLSL


sf3d often changes, there are a lot of improvements to do.
If someone is interested to contribute to the project, doors are open.

The official site is here : sf3d google code with some images and svn sources.

For example, a simple OBJ importer with sf3d library
The cube file.
Code: [Select]
#include <SFML/Graphics.hpp>
#include <sf3d.hpp>

int main(int ac, char **av)
{
    sf::RenderWindow win(sf::VideoMode(800, 600), "sf3d - SFML 3D rendering");
    win.SetFramerateLimit(60);

    sf3d::Init();

    sf3d::Renderer& renderer = sf3d::Renderer::GetSingleton();
    renderer.Init(win);

    sf3d::FpsCamera cam;
    cam.SetPosition(sf::Vector3f(0, 0, -4));

    sf3d::OBJMeshLoader loader;
    sf3d::MeshNode node(loader.Load("cube.obj"));

    sf3d::Scene scene;
    scene.SetCamera(&cam);
    scene.Add(&node);

    sf3d::Light light;
    light.SetPosition(sf::Vector3f(15, 15, 15));
    scene.AddLight(&light);

    renderer.SetScene(&scene);

    while (win.IsOpened())
    {
        sf::Event event;
        while (win.GetEvent(event))
        {
            if (event.Type == sf::Event::Closed || (event.Type == sf::Event::KeyPressed && event.Key.Code == sf::Key::Escape))
                win.Close();

            if (event.Type == sf::Event::Resized)
                renderer.Resize();
        }

        win.Clear();

        renderer.Display();

        win.Display();
    }
    return 0;
}

2
SFML projects / sfengine - a Lua game engine
« on: May 30, 2010, 11:37:13 am »
Hi,

I post here a new project in development named sfengine wich uses Lua scripting language.

Features
- Scene and object management
- Resources and package management
- Logs and access to XML files
- 2D animations
- GUI renderer
- SFML 2.0 classes

You can view the svn repository here :
http://code.google.com/p/sfengine/source/browse/trunk/

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