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Topics - asdatapel

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1
Graphics / Crash if I set vertex color
« on: March 15, 2014, 11:35:08 pm »
This is the weirdest bug I've ever seen...

Some code:
void Graph::update(SceneData dimens) {
    for (int x = 0; x <= dimens.screenWidth; x++) {
        points[x].position = sf::Vector2f( x, (dimens.xLow+(x*dimens.step)));
        points[x].color = sf::Color::Black;
    }
}
 

and

    Graph graph;
    graph.update(dimens);

    while (window.isOpen()){

        sf::Event event;
        while (window.pollEvent(event))
        {
            if (event.type == sf::Event::Closed)
                window.close();
        }

        window.clear(sf::Color::White);
        window.draw(xAxis);
        window.draw(yAxis);
        window.draw(graph.points);
        window.display();
    }
    return 0;
}

So when I run this, the graph draw fine and stays on the screen. However, if I move my mouse for more than a second it crashes. This does NOT happen when I run it using the CodeBlocks debugger, so the only info I have about the crash is from the Windows crash dialog, which says its in ntdll.dll. It also does not happen if I comment out

points[x].color = sf::Color::Black;
 

I have no idea what moving the mouse and setting the color have to do with each other, so...yeah.
Any ideas?

2
Window / Window Initialization
« on: February 01, 2014, 02:39:17 am »
When I try to create a window object in Visual Studio C++, the line
sf::Window window = sf::Window(sf::VideoMode(200,200),"Title");
works fine, but when I try the same thing in Code::Blocks MinGW, I get a nonCopyable error. Instead I have to use
sf::Window window(sf::VideoMode(200, 200), "Title");
Any reason why?

3
General / Flipped Textures
« on: July 03, 2013, 07:34:22 pm »
Im using Opengl with SFML and im trying to map a texture, but its coming out flipped. In order to get the texture to appear the 'proper' OpenGL way (with the origin at the bottom left), I have to flip the sf::Image horizontally and then vertically. Is this the right way, or am I doing it wrong?

Ive looked around for answer to this but i cant find one. I found this:
http://en.sfml-dev.org/forums/index.php?topic=1273.0
but it doesnt seem to have a solution.

4
DotNet / text affecting other text
« on: March 31, 2013, 05:48:26 am »
wassup,
im running into problems using two Text objects. i think it may be a bug but im not sure. anyway the problem is this: im using getLocalBounds of both texts to center them. However, if i update one text's string and not the other's, it causes the unchanged text's bounds to also change, causing it to go ff center. I dont know why this is. It only happens when i update one text. if i comment out that update, the other stops moving around. If you guys have any ideas thatd be great. thanks

5
DotNet / pollevent
« on: January 14, 2012, 06:28:56 pm »
im starting out using the .net binding, but when i try to use the window.pollevent, it says the funtion is inaccesible due to its protection level. help?

6
Graphics / Atom Zombie Smasher feature
« on: November 04, 2011, 07:23:10 pm »
hey guys. I recently bought atom zombie smasher, and i found out that it uses SFML. Its wierd because when the game opens, the window creation is really smooth, but when i make an SFML app fullscreen, the screen goes black for a second(which also happens with other games). Does anyone know how the creator managed to do this?

7
Graphics / SubRect
« on: September 09, 2011, 01:42:26 am »
Hi. I dont know if this is a bug on my part or yours, but there a problem with sprite.setsubrect(). When ever I change the subrect of the sprite, the whole image pops up on the screen. This is very brief, but Im changing the subrect constantly, so I pretty much see an opaque version of the whole image. Thanx in advance.

8
General / SFML 2 include
« on: September 08, 2011, 01:39:37 am »
Ive compiled SFML 2 as per the tutorial, but I cant find where Im supposed to put the include dirctory. I know theres supposed to be a graphics.cpp, system.cpp, etc, but I cant find those in any of the folders. Thanks in advance

9
Graphics / Frame Buffer
« on: September 05, 2011, 04:57:59 am »
Is there a framebuffer objectin sfml?If not, can someone show me how to remove tearing from an application? Thanks.

10
Graphics / Animation......again
« on: September 04, 2011, 01:30:59 am »
Hello everyone. Ive made an animation class that inherits from sprite, and uses a subrect to change the frames. Im trying to make a class that holds multiple animation objects. However, the problem with this is that I can't use the functions of sprite with this object. For example say this class was called mario.
I could do Draw(*Mario.getPointerOfCurrentSprite)
but I cant do mario.move()
or mario.SetX() because each Animation(Sprite) has its own location. Any Help?

11
Graphics / Problem loading images
« on: September 01, 2011, 04:25:17 pm »
Hello everyone, I've encountered a problem with SFML using code::blocks. Whenever I use code::blocks to run a program that has to load an image, it is unable to do so. The console says the reason is : unable to do so. As a result I have to go to the folder where the exe is and run it from there. Help is appreciated.thanks

12
Graphics / How to do animation
« on: August 23, 2011, 11:18:57 pm »
Hello everyone. Im kinda new to sfml, and im trying to figure out how to do animation. Actually, I know how to do animation, but theres a few part about that are really bugging me. For example, if i wanted to switch between three images for a running animation, I would switch between three images with a Sleep(int) in between these, right? But the problem with this is that while its sleeping, NOTHING else can happen. I dont know how to get around this.

I hope you understand what  im saying here, but yeah...

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