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Topics - waxx

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1
Tried convertCoords but it works the other way around I need. My version is 2.0.

2
Hi guys

I've been coding my next game - a runner - for couple of weeks and yet I can't seem to handle the problem I have with it. It runs like shit. Now, I don't believe I'm doing anything wrong performance wise, as simple one sprite scrolling slowly on screen feels choppy on its own. And in dynamic game like mine it really is annoying. I don't know what to do - in case it's only my weird feeling I'm throwing out here a test binary (controls: Z jump X attack), try it for yourself:
https://dl.dropbox.com/u/9649932/Release.rar

Looking forward to some feedback and tips.

3
Window / Question about fullscreen
« on: June 21, 2012, 04:38:13 pm »
Hi. My question will be about SFML 1.6

Here's what I want to achieve:

Orginal window: 1024x768
After fullscreen: 1920x1080 window with 1440x1080 (keeping orginal 4:3) game in the middle with two black vertical bars on top of which I'll render fillers.

This is prettty common resizing option for many casual games found in bigfishgames. Wondering how can I achieve it in SFML. Thanks.

4
Do you now use batching at least or VBO?
Would like to get detailed answer if you can Laurent.

Thanks

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General / SFML 1.6 screwing up on standalone buiild
« on: August 29, 2011, 06:32:24 pm »
So when I open up my sfml app from bin and not via compiling&running of my visual this is what I get





How it looks normally...




I dont really know what else can I write. Im using SFML 1.6 on Windows 7 x64 machine. I have latest Nvidia Driver. We share our project on Dropbox and others have same when they run standalone version compared to normally ran in VC [there are also ppl with ATI gfx]. Any help?

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anything