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Topics - qsik

Pages: [1]
1
Graphics / Draw Missing!?
« on: August 04, 2008, 05:46:10 am »
i just updated to the latest SVN and for some reason my [window name].Draw function is missing!? what should i do?

2
General / VS 2008 SVN build problems
« on: August 04, 2008, 02:55:54 am »
odd, i just updated the svn and havent changed anything to the project files...they built fine when they were the 1.2 SVN versions but now when trying to build the debug/release DLL i get these errors

Code: [Select]
6>LINK : warning LNK4098: defaultlib 'LIBCMT' conflicts with use of other libs; use /NODEFAULTLIB:library

6>Font.obj : error LNK2019: unresolved external symbol "public: __thiscall sf::Unicode::Text::Text(void)" (??0Text@Unicode@sf@@QAE@XZ) referenced in function "public: static class sf::Font const & __cdecl sf::Font::GetDefaultFont(void)" (?GetDefaultFont@Font@sf@@SAABV12@XZ)

6>String.obj : error LNK2001: unresolved external symbol "public: __thiscall sf::Unicode::Text::Text(void)" (??0Text@Unicode@sf@@QAE@XZ)

6>FontLoader.obj : error LNK2019: unresolved external symbol "public: __thiscall sf::Unicode::Text::operator class std::basic_string<unsigned int,struct std::char_traits<unsigned int>,class std::allocator<unsigned int> > const &(void)const " (??BText@Unicode@sf@@QBEABV?$basic_string@IU?$char_traits@I@std@@V?$allocator@I@2@@std@@XZ) referenced in function "private: int __thiscall sf::priv::FontLoader::CreateBitmapFont(struct FT_FaceRec_ *,unsigned int,class sf::Unicode::Text const &,class sf::Font &)" (?CreateBitmapFont@FontLoader@priv@sf@@AAEHPAUFT_FaceRec_@@IABVText@Unicode@3@AAVFont@3@@Z)

6>String.obj : error LNK2001: unresolved external symbol "public: __thiscall sf::Unicode::Text::operator class std::basic_string<unsigned int,struct std::char_traits<unsigned int>,class std::allocator<unsigned int> > const &(void)const " (??BText@Unicode@sf@@QBEABV?$basic_string@IU?$char_traits@I@std@@V?$allocator@I@2@@std@@XZ)


the static versions build fine...

3
Window / Massive Amounts of Images
« on: May 15, 2008, 04:53:41 am »
I'm making a Jeopardy for class, so i have over 36 images (technically less due to reuse of the money images but their variables have to be different) to handle in one application...lots of images and i have a few questions

without copy and pasting and modifying the same code multiple times, how would i detect the mouse pos. to be inside one of the images and go to the right image?

Code: [Select]
int Jeopardy[5][5];

void JeopardyArray()
{
for (int column = 1; column < 5; column++)
{
for (int row = 0; row < 5; row++)
{
Jeopardy[column][row] = 1;
};
};
}
int Question = 0;
int x = 0;
int y = 0;

int main()
{
JeopardyArray();

sf::Image Who;
sf::Image Dates;
sf::Image Where;
sf::Image Numbers;
sf::Image Spelling;
sf::Image Random;

sf::Image n100;
sf::Image n200;
sf::Image n300;
sf::Image n400;
sf::Image n500;

sf::Image HorizBar;

sf::Image VertBar;

sf::Image HorizSep;

sf::RenderWindow Window(sf::VideoMode(1024, 768, 32), "Jeopardy!", sf::Style::Fullscreen, 4);
sf::Color Background(0,0,102);
Window.SetBackgroundColor(Background);

if (!Who.LoadFromFile("G:/Jeopardy/Jeopardy Who.bmp"))
{
return -3;
};

if (!Dates.LoadFromFile("G:/Jeopardy/Jeopardy Dates.bmp"))
{
return -3;
};

if (!Where.LoadFromFile("G:/Jeopardy/Jeopardy Locations.bmp"))
{
return -3;
};

if (!Numbers.LoadFromFile("G:/Jeopardy/Jeopardy Numbers.bmp"))
{
return -3;
};

if (!Spelling.LoadFromFile("G:/Jeopardy/Jeopardy Spelling.bmp"))
{
return -3;
};

if (!Random.LoadFromFile("G:/Jeopardy/Jeopardy Random.bmp"))
{
return -3;
};

if (!n100.LoadFromFile("G:/Jeopardy/$100.bmp"))
{
return -3;
};

if (!n200.LoadFromFile("G:/Jeopardy/$200.bmp"))
{
return -3;
};

if (!n300.LoadFromFile("G:/Jeopardy/$300.bmp"))
{
return -3;
};

if (!n400.LoadFromFile("G:/Jeopardy/$400.bmp"))
{
return -3;
};

if (!n500.LoadFromFile("G:/Jeopardy/$500.bmp"))
{
return -3;
};

sf::Sprite Category1(Who);
sf::Sprite Category2(Dates);
sf::Sprite Category3(Where);
sf::Sprite Category4(Numbers);
sf::Sprite Category5(Spelling);
sf::Sprite Category6(Random);

sf::Sprite r11(n100);
sf::Sprite r21(n200);
sf::Sprite r31(n300);
sf::Sprite r41(n400);
sf::Sprite r51(n500);

sf::Sprite r12(n100);
sf::Sprite r22(n200);
sf::Sprite r32(n300);
sf::Sprite r42(n400);
sf::Sprite r52(n500);

sf::Sprite r13(n100);
sf::Sprite r23(n200);
sf::Sprite r33(n300);
sf::Sprite r43(n400);
sf::Sprite r53(n500);

sf::Sprite r14(n100);
sf::Sprite r24(n200);
sf::Sprite r34(n300);
sf::Sprite r44(n400);
sf::Sprite r54(n500);

sf::Sprite r15(n100);
sf::Sprite r25(n200);
sf::Sprite r35(n300);
sf::Sprite r45(n400);
sf::Sprite r55(n500);

sf::Sprite r16(n100);
sf::Sprite r26(n200);
sf::Sprite r36(n300);
sf::Sprite r46(n400);
sf::Sprite r56(n500);

Category2.SetPosition(173,0);
Category3.SetPosition(346,0);
Category4.SetPosition(519,0);
Category5.SetPosition(692,0);
Category6.SetPosition(865,0);

r11.SetPosition(0, 141);
r21.SetPosition(0, 265);
r31.SetPosition(0, 389);
r41.SetPosition(0, 513);
r51.SetPosition(0, 637);

r12.SetPosition(171, 141);
r22.SetPosition(171, 265);
r32.SetPosition(171, 389);
r42.SetPosition(171, 513);
r52.SetPosition(171, 637);

r13.SetPosition(344, 141);
r23.SetPosition(344, 265);
r33.SetPosition(344, 389);
r43.SetPosition(344, 513);
r53.SetPosition(344, 637);

r14.SetPosition(517, 141);
r24.SetPosition(517, 265);
r34.SetPosition(517, 389);
r44.SetPosition(517, 513);
r54.SetPosition(517, 637);

r15.SetPosition(690, 141);
r25.SetPosition(690, 265);
r35.SetPosition(690, 389);
r45.SetPosition(690, 513);
r55.SetPosition(690, 637);

r16.SetPosition(863, 141);
r26.SetPosition(863, 265);
r36.SetPosition(863, 389);
r46.SetPosition(863, 513);
r56.SetPosition(863, 637);

sf::Music Music;

if (!Music.OpenFromFile("G:/Jeopardy/Jeopardy.wav"))
{
return -2;
};
Music.Play();


if (!HorizBar.LoadFromFile("G:/Jeopardy/Jeopardy Horiz Bar.bmp"))
{
return -3;
};

sf::Sprite HBar(HorizBar);
HBar.SetPosition(0, 124);


if (!VertBar.LoadFromFile("G:/Jeopardy/Jeopardy Verti Bar.bmp"))
{
return -3;
};

sf::Sprite VBar1(VertBar);
sf::Sprite VBar2(VertBar);
sf::Sprite VBar3(VertBar);
sf::Sprite VBar4(VertBar);
sf::Sprite VBar5(VertBar);
VBar1.SetPosition(159,0);
VBar2.SetPosition(332,0);
VBar3.SetPosition(505,0);
VBar4.SetPosition(678,0);
VBar5.SetPosition(851,0);


if (!HorizSep.LoadFromFile("G:/Jeopardy/Jeopardy Horiz Sep.bmp"))
{
return -3;
};

sf::Sprite HSep1(HorizSep);
sf::Sprite HSep2(HorizSep);
sf::Sprite HSep3(HorizSep);
sf::Sprite HSep4(HorizSep);
HSep1.SetPosition(0,260);
HSep2.SetPosition(0,384);
HSep3.SetPosition(0,508);
HSep4.SetPosition(0,632);

sf::Image VertSep;
if (!VertSep.LoadFromFile("G:/Jeopardy/Jeopardy Sep Bar.bmp"))
{
return -3;
};
sf::Sprite VSep1(VertSep);
sf::Sprite VSep2(VertSep);
sf::Sprite VSep3(VertSep);
sf::Sprite VSep4(VertSep);
sf::Sprite VSep5(VertSep);
VSep1.SetPosition(162,0);
VSep2.SetPosition(335,0);
VSep3.SetPosition(508,0);
VSep4.SetPosition(681,0);
VSep5.SetPosition(854,0);

sf::Image JT;
if (!JT.LoadFromFile("G:/Jeopardy/JTEST.bmp"))
{
return -3;
};
sf::Sprite JTEST(JT);

bool Running = true;
while(Running)
    {
sf::Event Event;
const sf::Input& Input = Window.GetInput();
int MouseX = Input.GetMouseX();
int MouseY = Input.GetMouseY();
       
while (Window.GetEvent(Event))
        {
            if (Event.Type == sf::Event::Closed)
                Running = false;
if ((Event.Type == sf::Event::KeyPressed) && (Event.Key.Code == sf::Key::Escape))
Running = false;
if ((Event.Type == sf::Event::KeyPressed) && (Event.Key.Code == sf::Key::F))
Music.Play();

if ((0 < MouseX && MouseX < 162 && 124 < MouseY && MouseY < 260) && (Event.MouseButton.Button == sf::Mouse::Left) && (Jeopardy[1][1] == 1))
{
Question = 1;
y = 1;
x = 1;

};

if ((0 < MouseX && MouseX < 162 && 124 < MouseY && MouseY < 260) && (Event.MouseButton.Button == sf::Mouse::Left) && (Jeopardy[2][1] == 1))
{
Question = 2;
y = 2;
x = 2;

};

if ((0 < MouseX && MouseX < 162 && 124 < MouseY && MouseY < 260) && (Event.MouseButton.Button == sf::Mouse::Left) && (Jeopardy[3][1] == 1))
{
Question = 3;
y = 3;
x = 3;

};

if ((0 < MouseX && MouseX < 162 && 124 < MouseY && MouseY < 260) && (Event.MouseButton.Button == sf::Mouse::Left) && (Jeopardy[4][1] == 1))
{
Question = 4;
y = 4;
x = 4;

};

if ((0 < MouseX && MouseX < 162 && 124 < MouseY && MouseY < 260) && (Event.MouseButton.Button == sf::Mouse::Left) && (Jeopardy[5][1] == 1))
{
Question = 5;
y = 5;
x = 5;

};

if ((0 < MouseX && MouseX < 162 && 124 < MouseY && MouseY < 260) && (Event.MouseButton.Button == sf::Mouse::Left) && (Jeopardy[6][1] == 1))
{
Question = 6;
y = 6;
x = 6;

};

if ((Event.MouseButton.Button == sf::Mouse::Right) && (Question > 0))
{
Jeopardy[y][x] = 0;
Question = 0;
};
        };
       
if (Jeopardy[1][1] == 1)
Window.Draw(r11);
if (Jeopardy[2][1] == 1)
Window.Draw(r21);
if (Jeopardy[3][1] == 1)
Window.Draw(r31);
if (Jeopardy[4][1] == 1)
Window.Draw(r41);
if (Jeopardy[5][1] == 1)
Window.Draw(r51);

Window.Draw(r12);
Window.Draw(r22);
Window.Draw(r32);
Window.Draw(r42);
Window.Draw(r52);

Window.Draw(r13);
Window.Draw(r23);
Window.Draw(r33);
Window.Draw(r43);
Window.Draw(r53);

Window.Draw(r14);
Window.Draw(r24);
Window.Draw(r34);
Window.Draw(r44);
Window.Draw(r54);

Window.Draw(r15);
Window.Draw(r25);
Window.Draw(r35);
Window.Draw(r45);
Window.Draw(r55);

Window.Draw(r16);
Window.Draw(r26);
Window.Draw(r36);
Window.Draw(r46);
Window.Draw(r56);

Window.Draw(Category1);
Window.Draw(Category2);
Window.Draw(Category3);
Window.Draw(Category4);
Window.Draw(Category5);
Window.Draw(Category6);
Window.Draw(HBar);
Window.Draw(HSep1);
Window.Draw(HSep2);
Window.Draw(HSep3);
Window.Draw(HSep4);
Window.Draw(VBar1);
Window.Draw(VBar2);
Window.Draw(VBar3);
Window.Draw(VBar4);
Window.Draw(VBar5);
Window.Draw(VSep1);
Window.Draw(VSep2);
Window.Draw(VSep3);
Window.Draw(VSep4);
Window.Draw(VSep5);
if (Question == 1)
Window.Draw(JTEST);

Window.Display();
    }
    return EXIT_SUCCESS;


//THIS CODE IS NOT FINISHED!

4
Graphics / Drawing Everything
« on: May 15, 2008, 03:49:07 am »
is there a way to draw everything w/o having to write window.draw(whatever) every single time you have something new?

Pages: [1]
anything