Welcome, Guest. Please login or register. Did you miss your activation email?

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Topics - qsik

Pages: [1]
1
Graphics / Draw Missing!?
« on: August 04, 2008, 05:46:10 am »
i just updated to the latest SVN and for some reason my [window name].Draw function is missing!? what should i do?

2
General / VS 2008 SVN build problems
« on: August 04, 2008, 02:55:54 am »
odd, i just updated the svn and havent changed anything to the project files...they built fine when they were the 1.2 SVN versions but now when trying to build the debug/release DLL i get these errors

Code: [Select]
6>LINK : warning LNK4098: defaultlib 'LIBCMT' conflicts with use of other libs; use /NODEFAULTLIB:library

6>Font.obj : error LNK2019: unresolved external symbol "public: __thiscall sf::Unicode::Text::Text(void)" (??0Text@Unicode@sf@@QAE@XZ) referenced in function "public: static class sf::Font const & __cdecl sf::Font::GetDefaultFont(void)" (?GetDefaultFont@Font@sf@@SAABV12@XZ)

6>String.obj : error LNK2001: unresolved external symbol "public: __thiscall sf::Unicode::Text::Text(void)" (??0Text@Unicode@sf@@QAE@XZ)

6>FontLoader.obj : error LNK2019: unresolved external symbol "public: __thiscall sf::Unicode::Text::operator class std::basic_string<unsigned int,struct std::char_traits<unsigned int>,class std::allocator<unsigned int> > const &(void)const " (??BText@Unicode@sf@@QBEABV?$basic_string@IU?$char_traits@I@std@@V?$allocator@I@2@@std@@XZ) referenced in function "private: int __thiscall sf::priv::FontLoader::CreateBitmapFont(struct FT_FaceRec_ *,unsigned int,class sf::Unicode::Text const &,class sf::Font &)" (?CreateBitmapFont@FontLoader@priv@sf@@AAEHPAUFT_FaceRec_@@IABVText@Unicode@3@AAVFont@3@@Z)

6>String.obj : error LNK2001: unresolved external symbol "public: __thiscall sf::Unicode::Text::operator class std::basic_string<unsigned int,struct std::char_traits<unsigned int>,class std::allocator<unsigned int> > const &(void)const " (??BText@Unicode@sf@@QBEABV?$basic_string@IU?$char_traits@I@std@@V?$allocator@I@2@@std@@XZ)


the static versions build fine...

3
Window / Massive Amounts of Images
« on: May 15, 2008, 04:53:41 am »
I'm making a Jeopardy for class, so i have over 36 images (technically less due to reuse of the money images but their variables have to be different) to handle in one application...lots of images and i have a few questions

without copy and pasting and modifying the same code multiple times, how would i detect the mouse pos. to be inside one of the images and go to the right image?

Code: [Select]
int Jeopardy[5][5];

void JeopardyArray()
{
for (int column = 1; column < 5; column++)
{
for (int row = 0; row < 5; row++)
{
Jeopardy[column][row] = 1;
};
};
}
int Question = 0;
int x = 0;
int y = 0;

int main()
{
JeopardyArray();

sf::Image Who;
sf::Image Dates;
sf::Image Where;
sf::Image Numbers;
sf::Image Spelling;
sf::Image Random;

sf::Image n100;
sf::Image n200;
sf::Image n300;
sf::Image n400;
sf::Image n500;

sf::Image HorizBar;

sf::Image VertBar;

sf::Image HorizSep;

sf::RenderWindow Window(sf::VideoMode(1024, 768, 32), "Jeopardy!", sf::Style::Fullscreen, 4);
sf::Color Background(0,0,102);
Window.SetBackgroundColor(Background);

if (!Who.LoadFromFile("G:/Jeopardy/Jeopardy Who.bmp"))
{
return -3;
};

if (!Dates.LoadFromFile("G:/Jeopardy/Jeopardy Dates.bmp"))
{
return -3;
};

if (!Where.LoadFromFile("G:/Jeopardy/Jeopardy Locations.bmp"))
{
return -3;
};

if (!Numbers.LoadFromFile("G:/Jeopardy/Jeopardy Numbers.bmp"))
{
return -3;
};

if (!Spelling.LoadFromFile("G:/Jeopardy/Jeopardy Spelling.bmp"))
{
return -3;
};

if (!Random.LoadFromFile("G:/Jeopardy/Jeopardy Random.bmp"))
{
return -3;
};

if (!n100.LoadFromFile("G:/Jeopardy/$100.bmp"))
{
return -3;
};

if (!n200.LoadFromFile("G:/Jeopardy/$200.bmp"))
{
return -3;
};

if (!n300.LoadFromFile("G:/Jeopardy/$300.bmp"))
{
return -3;
};

if (!n400.LoadFromFile("G:/Jeopardy/$400.bmp"))
{
return -3;
};

if (!n500.LoadFromFile("G:/Jeopardy/$500.bmp"))
{
return -3;
};

sf::Sprite Category1(Who);
sf::Sprite Category2(Dates);
sf::Sprite Category3(Where);
sf::Sprite Category4(Numbers);
sf::Sprite Category5(Spelling);
sf::Sprite Category6(Random);

sf::Sprite r11(n100);
sf::Sprite r21(n200);
sf::Sprite r31(n300);
sf::Sprite r41(n400);
sf::Sprite r51(n500);

sf::Sprite r12(n100);
sf::Sprite r22(n200);
sf::Sprite r32(n300);
sf::Sprite r42(n400);
sf::Sprite r52(n500);

sf::Sprite r13(n100);
sf::Sprite r23(n200);
sf::Sprite r33(n300);
sf::Sprite r43(n400);
sf::Sprite r53(n500);

sf::Sprite r14(n100);
sf::Sprite r24(n200);
sf::Sprite r34(n300);
sf::Sprite r44(n400);
sf::Sprite r54(n500);

sf::Sprite r15(n100);
sf::Sprite r25(n200);
sf::Sprite r35(n300);
sf::Sprite r45(n400);
sf::Sprite r55(n500);

sf::Sprite r16(n100);
sf::Sprite r26(n200);
sf::Sprite r36(n300);
sf::Sprite r46(n400);
sf::Sprite r56(n500);

Category2.SetPosition(173,0);
Category3.SetPosition(346,0);
Category4.SetPosition(519,0);
Category5.SetPosition(692,0);
Category6.SetPosition(865,0);

r11.SetPosition(0, 141);
r21.SetPosition(0, 265);
r31.SetPosition(0, 389);
r41.SetPosition(0, 513);
r51.SetPosition(0, 637);

r12.SetPosition(171, 141);
r22.SetPosition(171, 265);
r32.SetPosition(171, 389);
r42.SetPosition(171, 513);
r52.SetPosition(171, 637);

r13.SetPosition(344, 141);
r23.SetPosition(344, 265);
r33.SetPosition(344, 389);
r43.SetPosition(344, 513);
r53.SetPosition(344, 637);

r14.SetPosition(517, 141);
r24.SetPosition(517, 265);
r34.SetPosition(517, 389);
r44.SetPosition(517, 513);
r54.SetPosition(517, 637);

r15.SetPosition(690, 141);
r25.SetPosition(690, 265);
r35.SetPosition(690, 389);
r45.SetPosition(690, 513);
r55.SetPosition(690, 637);

r16.SetPosition(863, 141);
r26.SetPosition(863, 265);
r36.SetPosition(863, 389);
r46.SetPosition(863, 513);
r56.SetPosition(863, 637);

sf::Music Music;

if (!Music.OpenFromFile("G:/Jeopardy/Jeopardy.wav"))
{
return -2;
};
Music.Play();


if (!HorizBar.LoadFromFile("G:/Jeopardy/Jeopardy Horiz Bar.bmp"))
{
return -3;
};

sf::Sprite HBar(HorizBar);
HBar.SetPosition(0, 124);


if (!VertBar.LoadFromFile("G:/Jeopardy/Jeopardy Verti Bar.bmp"))
{
return -3;
};

sf::Sprite VBar1(VertBar);
sf::Sprite VBar2(VertBar);
sf::Sprite VBar3(VertBar);
sf::Sprite VBar4(VertBar);
sf::Sprite VBar5(VertBar);
VBar1.SetPosition(159,0);
VBar2.SetPosition(332,0);
VBar3.SetPosition(505,0);
VBar4.SetPosition(678,0);
VBar5.SetPosition(851,0);


if (!HorizSep.LoadFromFile("G:/Jeopardy/Jeopardy Horiz Sep.bmp"))
{
return -3;
};

sf::Sprite HSep1(HorizSep);
sf::Sprite HSep2(HorizSep);
sf::Sprite HSep3(HorizSep);
sf::Sprite HSep4(HorizSep);
HSep1.SetPosition(0,260);
HSep2.SetPosition(0,384);
HSep3.SetPosition(0,508);
HSep4.SetPosition(0,632);

sf::Image VertSep;
if (!VertSep.LoadFromFile("G:/Jeopardy/Jeopardy Sep Bar.bmp"))
{
return -3;
};
sf::Sprite VSep1(VertSep);
sf::Sprite VSep2(VertSep);
sf::Sprite VSep3(VertSep);
sf::Sprite VSep4(VertSep);
sf::Sprite VSep5(VertSep);
VSep1.SetPosition(162,0);
VSep2.SetPosition(335,0);
VSep3.SetPosition(508,0);
VSep4.SetPosition(681,0);
VSep5.SetPosition(854,0);

sf::Image JT;
if (!JT.LoadFromFile("G:/Jeopardy/JTEST.bmp"))
{
return -3;
};
sf::Sprite JTEST(JT);

bool Running = true;
while(Running)
    {
sf::Event Event;
const sf::Input& Input = Window.GetInput();
int MouseX = Input.GetMouseX();
int MouseY = Input.GetMouseY();
       
while (Window.GetEvent(Event))
        {
            if (Event.Type == sf::Event::Closed)
                Running = false;
if ((Event.Type == sf::Event::KeyPressed) && (Event.Key.Code == sf::Key::Escape))
Running = false;
if ((Event.Type == sf::Event::KeyPressed) && (Event.Key.Code == sf::Key::F))
Music.Play();

if ((0 < MouseX && MouseX < 162 && 124 < MouseY && MouseY < 260) && (Event.MouseButton.Button == sf::Mouse::Left) && (Jeopardy[1][1] == 1))
{
Question = 1;
y = 1;
x = 1;

};

if ((0 < MouseX && MouseX < 162 && 124 < MouseY && MouseY < 260) && (Event.MouseButton.Button == sf::Mouse::Left) && (Jeopardy[2][1] == 1))
{
Question = 2;
y = 2;
x = 2;

};

if ((0 < MouseX && MouseX < 162 && 124 < MouseY && MouseY < 260) && (Event.MouseButton.Button == sf::Mouse::Left) && (Jeopardy[3][1] == 1))
{
Question = 3;
y = 3;
x = 3;

};

if ((0 < MouseX && MouseX < 162 && 124 < MouseY && MouseY < 260) && (Event.MouseButton.Button == sf::Mouse::Left) && (Jeopardy[4][1] == 1))
{
Question = 4;
y = 4;
x = 4;

};

if ((0 < MouseX && MouseX < 162 && 124 < MouseY && MouseY < 260) && (Event.MouseButton.Button == sf::Mouse::Left) && (Jeopardy[5][1] == 1))
{
Question = 5;
y = 5;
x = 5;

};

if ((0 < MouseX && MouseX < 162 && 124 < MouseY && MouseY < 260) && (Event.MouseButton.Button == sf::Mouse::Left) && (Jeopardy[6][1] == 1))
{
Question = 6;
y = 6;
x = 6;

};

if ((Event.MouseButton.Button == sf::Mouse::Right) && (Question > 0))
{
Jeopardy[y][x] = 0;
Question = 0;
};
        };
       
if (Jeopardy[1][1] == 1)
Window.Draw(r11);
if (Jeopardy[2][1] == 1)
Window.Draw(r21);
if (Jeopardy[3][1] == 1)
Window.Draw(r31);
if (Jeopardy[4][1] == 1)
Window.Draw(r41);
if (Jeopardy[5][1] == 1)
Window.Draw(r51);

Window.Draw(r12);
Window.Draw(r22);
Window.Draw(r32);
Window.Draw(r42);
Window.Draw(r52);

Window.Draw(r13);
Window.Draw(r23);
Window.Draw(r33);
Window.Draw(r43);
Window.Draw(r53);

Window.Draw(r14);
Window.Draw(r24);
Window.Draw(r34);
Window.Draw(r44);
Window.Draw(r54);

Window.Draw(r15);
Window.Draw(r25);
Window.Draw(r35);
Window.Draw(r45);
Window.Draw(r55);

Window.Draw(r16);
Window.Draw(r26);
Window.Draw(r36);
Window.Draw(r46);
Window.Draw(r56);

Window.Draw(Category1);
Window.Draw(Category2);
Window.Draw(Category3);
Window.Draw(Category4);
Window.Draw(Category5);
Window.Draw(Category6);
Window.Draw(HBar);
Window.Draw(HSep1);
Window.Draw(HSep2);
Window.Draw(HSep3);
Window.Draw(HSep4);
Window.Draw(VBar1);
Window.Draw(VBar2);
Window.Draw(VBar3);
Window.Draw(VBar4);
Window.Draw(VBar5);
Window.Draw(VSep1);
Window.Draw(VSep2);
Window.Draw(VSep3);
Window.Draw(VSep4);
Window.Draw(VSep5);
if (Question == 1)
Window.Draw(JTEST);

Window.Display();
    }
    return EXIT_SUCCESS;


//THIS CODE IS NOT FINISHED!

4
Graphics / Drawing Everything
« on: May 15, 2008, 03:49:07 am »
is there a way to draw everything w/o having to write window.draw(whatever) every single time you have something new?

Pages: [1]