1
System / [Solved]Draw texture with opengl in sfml-1.6
« on: February 11, 2012, 09:32:43 am »
Is it possible? In 2.0 one loads a sf::Texture and draws that, but is there a way to do it in 1.6?
I'm new to all of it: graphics programming, opengl sfml, but i would like to learn. I did try to code with the 2.0 api, but stumbled on segfaults related to calling Bind(). (Everything was drawn fine, but program crashes on exit.)
I'm new to all of it: graphics programming, opengl sfml, but i would like to learn. I did try to code with the 2.0 api, but stumbled on segfaults related to calling Bind(). (Everything was drawn fine, but program crashes on exit.)