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Topics - wizulis

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System / [Solved]Draw texture with opengl in sfml-1.6
« on: February 11, 2012, 09:32:43 am »
Is it possible? In 2.0 one loads a sf::Texture and draws that, but is there a way to do it in 1.6?

I'm new to all of it: graphics programming, opengl sfml, but i would like to learn. I did try to code with the 2.0 api, but stumbled on segfaults related to calling Bind().  (Everything was drawn fine, but program crashes on exit.)

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