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Topics - belphegor

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1
General discussions / About timer asMiliseconds impl
« on: March 29, 2012, 04:38:07 pm »
Code: [Select]
Int32 Time::asMilliseconds() const
{
    return static_cast<Uint32>(m_microseconds / 1000);
}

Care to explain why cast to Uint32 and then return Int32?

2
General / How to distribute from Linux
« on: March 21, 2012, 01:07:42 pm »
Let me explain my problem. Ive installed Ubuntu 11.10 with WMWare on windows7 to be able to compile and share my game project using SMFL with Linux users too.
Since this is my first experience with it i have successfully installed all dependencies, SMFL 2.0, Box2D, CodeBlocks... with a help from my friends, and compiled my project without trouble.
Since i linked with SMFL dynamicaly, .so files are in /usr/local/lib folder. How can i make portable "installation"? Do i just copy .so, "exe" & resources and pack them into zip or what?

3
SFML projects / Belphegor Breakout clone (demo)
« on: March 17, 2012, 01:25:19 am »
DOWNLOAD LATEST RELEASE HERE https://legacy.sfmluploads.org/file/110

OLD POST BELOW:
Hello everybody.
I am not native english, forgive my typing.  :oops:

First to say thanks to author for this great multimedia library, as i was first introduced by it (recently), it was love on first sight. :P

This is my hobby project, clone of very famous game called Breakout.
The development is far from finished, but i wanted to share with you where i got so far, so at least it could give me a little boost to continue with this.

Screenshot:


Known issuse:
1. Scaling of object is a bit "skewie" when using 16x9, 16x10 resolutions. I don't have proper solution yet.
2. Sometimes when changing res. and go back in game, first few seconds is a bit choppy
3. Sometimes ball is traveling in "normal" direction so it take some time to reach player paddle.  :oops:

Notes & credits:
It is for Windows only, although code is portable i lack knowledge to compile this for other OS-es.   :oops:

Box2D for physics.
http://box2d.org/

Sounds and music from: http://www.pacdv.com/sounds/

Texture: hhttp://ttp://www.cgtextures.com/

Particle system: based on irrlicht engine "system" and reconverted for 2D
http://irrlicht.sourceforge.net/
(i was using it couple of years ago)

Comments suggestions are welcome.

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