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General / [SOLVED]Problem with SFML in VS2010 Debug
« on: March 25, 2012, 07:29:58 pm »
Hi!!! This my first post. I am a lonely spanish dev. Excuse that I am not too talker. I am ashamed for my very lacking English
In any case I am delighted to have found you. Thank you for being here and there. Yep! Thanks Laurent & Co. !
OpenGL o DirectX are too daunting for weak people like me. And this 'little' library seems to have a very well deliberate design. Elegant and simple. I am delighted.
However I hope the best will be the community. :-}
Ok. I have my first problem.
SFML 2.0 Snapshot (2012/03/25)=>LaurentGomila-SFML-24f8c35
I have built it with success (no errors) in MinGW (official) gcc-4.6.2 and VS2010. No problem. (CMake with default settings)
I can build (compile and link) this minimalist sample in debug and release mode in gcc and MSVC:
Everything was very easy. I was happy.
Now When I try run:
Works with gcc-4.6.2 debug (Codeblocks). Perfect!
Works with gcc-4.6.2 release (Codeblocks). Perfect!
Do not work with VS2010 debug. <- The problem is here.
Works with VS2010 release Perfect!
The Output:
Preprocessor Definitions:
I tried SFML_DYNAMIC and SFML_STATIC. Same problem
Additional Dependencies:
sfml-window-d.lib;
Any idea? Thanks in advance!
My System:
Microsoft Visual Studio Ultimate (Universy License)
Windows 7 64b (Spanish).
8GB RAM
NVIDIA GeForce GT 220
In any case I am delighted to have found you. Thank you for being here and there. Yep! Thanks Laurent & Co. !
OpenGL o DirectX are too daunting for weak people like me. And this 'little' library seems to have a very well deliberate design. Elegant and simple. I am delighted.
However I hope the best will be the community. :-}
Ok. I have my first problem.
SFML 2.0 Snapshot (2012/03/25)=>LaurentGomila-SFML-24f8c35
I have built it with success (no errors) in MinGW (official) gcc-4.6.2 and VS2010. No problem. (CMake with default settings)
I can build (compile and link) this minimalist sample in debug and release mode in gcc and MSVC:
Code: [Select]
#include <SFML/Window.hpp>
int main()
{
sf::Window ventana;
return EXIT_SUCCESS;
}
Everything was very easy. I was happy.
Now When I try run:
Works with gcc-4.6.2 debug (Codeblocks). Perfect!
Works with gcc-4.6.2 release (Codeblocks). Perfect!
Do not work with VS2010 debug. <- The problem is here.
Works with VS2010 release Perfect!
The Output:
Code: [Select]
'Mi_Primer_SFML_MVC2010.exe': Loaded 'P:\Proyectos\MiPrimerSFML\prj\Mi_Primer_SFML_MVC2010\Debug\Mi_Primer_SFML_MVC2010.exe', Symbols loaded.
'Mi_Primer_SFML_MVC2010.exe': Loaded 'C:\Windows\SysWOW64\ntdll.dll', Cannot find or open the PDB file
'Mi_Primer_SFML_MVC2010.exe': Loaded 'C:\Windows\SysWOW64\kernel32.dll', Cannot find or open the PDB file
'Mi_Primer_SFML_MVC2010.exe': Loaded 'C:\Windows\SysWOW64\KernelBase.dll', Cannot find or open the PDB file
'Mi_Primer_SFML_MVC2010.exe': Loaded 'P:\Proyectos\MiPrimerSFML\prj\Mi_Primer_SFML_MVC2010\Debug\sfml-window-d-2.dll', Symbols loaded.
The program '[6316] Mi_Primer_SFML_MVC2010.exe: Native' has exited with code -1073741811 (0xc000000d).
Preprocessor Definitions:
I tried SFML_DYNAMIC and SFML_STATIC. Same problem
Additional Dependencies:
sfml-window-d.lib;
Any idea? Thanks in advance!
My System:
Microsoft Visual Studio Ultimate (Universy License)
Windows 7 64b (Spanish).
8GB RAM
NVIDIA GeForce GT 220