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Graphics / Conversion from SFML angles to radians [SOLVED]
« on: June 21, 2014, 06:20:29 pm »
Greetings.
When designing things making use of angles - movement, for example - I generally use radians now, as the underlying mechanism, though I may specify initial angles in degrees, as I still find them easier to picture (for example, 1 degree is much more clear to me than the radian equivalent). This works well as the trig functions generally takes radians.
SFML, however, does not.
Due to this, I was trying to convert to and from these different units.
In detail. Radians starting on the positive x axis, counted counterclockwise. SFML degrees, it seems, start on the positive y axis, and are counted clockwise.
I imagine this may be of use to future searches for the same thing.
I seem to have inconsistent success with the functions.
What math would be required for each?
When designing things making use of angles - movement, for example - I generally use radians now, as the underlying mechanism, though I may specify initial angles in degrees, as I still find them easier to picture (for example, 1 degree is much more clear to me than the radian equivalent). This works well as the trig functions generally takes radians.
SFML, however, does not.
Due to this, I was trying to convert to and from these different units.
In detail. Radians starting on the positive x axis, counted counterclockwise. SFML degrees, it seems, start on the positive y axis, and are counted clockwise.
I imagine this may be of use to future searches for the same thing.
I seem to have inconsistent success with the functions.
What math would be required for each?