Welcome, Guest. Please login or register. Did you miss your activation email?

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Topics - CptZouglou

Pages: [1]
SFML projects / InSynch, a stop-motion music game using SFML !
« on: April 20, 2014, 03:14:37 pm »
Hello there,

Here is our new game InSynch, a stop-motion animation game using SFML. It was under development for quite a while due to various constraints (all sprites are made from real life photos). It will be released on april 24th.

Link to website including trailer: http://www.themgames.net/insynch/

Thanks a lot for this very convenient library. Feel free to comment or ask anything !

The Them Games team

Graphics / Loading lots of images
« on: August 21, 2012, 11:07:07 pm »

First of all, thanks for this wonderful library. It's very intuitive and efficient.

Here is my issue: I'm making a game in which I have many transparency png to load. I have something like 2800 different files. All those files combined weight ~40Mo on the HD, but I'm guessing that when they are loaded they take much more space in RAM (all the files have quite a lot of 100% transparent pixels). I found out that when loadad, all the files require ~6.4Go of RAM !

On a side note, I don't need to rotate or process these images in anyway, just the raw image to display... and only 50 sprites are displayed at the same time (I switch images for animations).
So, is there any way to use compressed textures, or any smarter way to handle this problem with sfml ? (or maybe I shouldn't use SFML ?)

Thanks for your insights !


Edit: I load from lots of files instead of from an atlas, can it be a source of problems too ?

Pages: [1]