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Graphics / [SFML2] sf::Sprite::getGlobalBounds() bigger than source image?
« on: May 24, 2012, 05:00:28 pm »
I'm developing a tank game right now and am using the GlobalBounds of my Sprites for collision detection. Why does the GlobalBounds' intersects-method register collisions when the two sprites don't actually overlap, but are several pixels apart from each other?