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Graphics / Render window pointer and sprites
« on: August 31, 2012, 12:37:08 pm »
I'm trying to load sprites through the renderwindow that I'm pointing to, it seems to work fine without errors, but when loading a sprite all I get is the white dot. I've tried everything I can think of, and still it refuses to render.
.h
main
.h
class Invador
{
public:
Invador(sf::RenderWindow& window) :
m_window(window)
{}
float Draw()
{
imag.LoadFromFile("sprite.png");
sprite.SetPosition(10,1);
m_window.Draw(sprite);
return 0;
}
private:
sf::RenderWindow& m_window;
sf::Image imag;
sf::Sprite sprite;
};
{
public:
Invador(sf::RenderWindow& window) :
m_window(window)
{}
float Draw()
{
imag.LoadFromFile("sprite.png");
sprite.SetPosition(10,1);
m_window.Draw(sprite);
return 0;
}
private:
sf::RenderWindow& m_window;
sf::Image imag;
sf::Sprite sprite;
};
main
int main()
{
sf::RenderWindow window(sf::VideoMode(SC_WIDTH, SC_HEIGHT, 32), "SFML Window");
Invador Draw(window);
while (window.IsOpened())
{
sf::Event Event;
while (window.GetEvent(Event))
{
if (Event.Type == sf::Event::Closed)
window.Close();
}
float elapsedTime = window.GetFrameTime();
/*cout << elapsedTime * 100 << endl;*/
window.Clear();
Draw.Draw();
window.Display();
}
return EXIT_SUCCESS;
}
{
sf::RenderWindow window(sf::VideoMode(SC_WIDTH, SC_HEIGHT, 32), "SFML Window");
Invador Draw(window);
while (window.IsOpened())
{
sf::Event Event;
while (window.GetEvent(Event))
{
if (Event.Type == sf::Event::Closed)
window.Close();
}
float elapsedTime = window.GetFrameTime();
/*cout << elapsedTime * 100 << endl;*/
window.Clear();
Draw.Draw();
window.Display();
}
return EXIT_SUCCESS;
}