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Topics - zeno15

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Graphics / [SOLVED] sf::VertexArray color after setting texture coords
« on: August 05, 2013, 06:45:57 am »
I have a simple tile map that uses vertex arrays to display it, and it refers to a texture ive passed to it, it all works fine, I'm just curious as to what effect setting the color of the vertex's has?  I know when I set it to Transparent it shows the color used to clear the screen and when set to black it shows all black, but I was wondering if there was a more official answer than my trial and error,

Graphics / createMaskFromColor not working when updating image to texture
« on: November 27, 2012, 03:01:49 am »
I have a background texture that i move around using a view, and I want to add a few circles to it but without the background, so I am using image.createMaskFromColor(sf::Color::White), as the background is white, and then calling texture.update(image, ycoord, xcoord), the texture is updated, but the white background has been turned black, I was wondering if anyone knew the cause of this, the solution or maybe and alternative way to accomplish the same thing,

General / intel_do_flush_locked failed: No such file or directory
« on: November 23, 2012, 05:44:00 am »

Hi everyone,

as stated in the title I am getting a
intel_do_flush_locked failed: No such file or directory
error when running my code,

on ubuntu 12.04, using the rc of sfml 2.0 and I have googled and searched the forums far and wide to no avail.

So I was wondering if anyone had any clue what's going wrong here.

I believe it has something to do with the sf::Texture when i try and draw the sprite to the screen in the titleScreen.cpp file, in the render function.

If I import the texture and the sprite all within that function then it works, but if i run it the way I currently have it then it crashes, any help would be appreciated cheers.

File download: https://rapidshare.com/files/697490419/SFMLSpace.tar.gz

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